Campaign
The campaign mode, released on September 14, 2012, introduces a wide variety of design and tech upgrades for each race so as to allow them to become more competitive.
Each race has a Base Advantage Value (BAV) that determines how customizable they are. The lower the number, the more flexible a race is. A maximum of 450 advantage may be carried into these new games.
There will continue to remain classic games. In fact, some battle experience is required to participate in campaign mode games.
Bear in mind that all races can lay mines up to 150 LY, which is worth a total of 100 advantage. However, 30 advantage can be freed by reducing the maximum radius to 100 LY. Likewise, races that can clone can remove cloning to free an additional 10 advantage, or can upgrade to advanced cloning for 30 advantage more (which requires basic cloning).
Resources
Any planets captured or sectors survived in any public games will contribute to officers competing in campaign mode. Most officers are given some starting resources as well to aid in getting their first upgrades before they start their first campaign game.
Race | Du | Tr | Mo | mc |
---|---|---|---|---|
Fed | 440 | 550 | 385 | 1,650 |
Lizard | 80 | 100 | 175 | 300 |
Bird Man | 760 | 950 | 665 | 2,850 |
Fascist | 840 | 1,050 | 735 | 3,150 |
Privateer | None | |||
Cyborg | None | |||
Crystalline | 520 | 650 | 455 | 1,950 |
Empire | ??? | ??? | ??? | ??? |
Robotic | 200 | 250 | 175 | 750 |
Rebel | ??? | ??? | ??? | ??? |
Colonial | 360 | 450 | 315 | 1,350 |
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