Mining Stations

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Revision as of 03:30, 16 October 2024 by Psydev (talk | contribs) (added note about force surrender)
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Mining stations are mini-starbases in the addon Stellar Cartography built on planetoids instead of regular starbases

Differences from regular starbases:

  • Supports up to 500 Clans without requiring supplies.
  • Doubles the mining rate.
  • Can only have a maximum 50 Defense and 20 fighters
  • Cannot build ships
  • Have no Tech levels

Starbases can still force a ship to surrender if it has a matching friendly code.

Cost to build Mining Stations:

  • Duranium: 70
  • Tritanium: 242
  • Molybdenum: 160
  • Megacredits: 480

Some notes on Mining Stations:

  • While planetoids don't count towards your planet totals, the Mining Staions built on them do count towards Badges and also on the Scoreboard.
  • Ships that can use them, by race:
    • All: MDSF with 200 cargo and 250 fuel
    • Feds: Nebula with 350 cargo and 470 fuel is ideal.
    • Lizards: LCC with 290/330 isn't much of an improvement over the MDSF
    • Birdmen: Resolute with 280/480. Could be good to carry out fuel from debris disks.
    • Fascists: These guys get screwed. Their best bet is a MDSF or a Coldpain with 100/480 for carrying fuel.
    • Privateers: Skyfire is 250/370. MCBR goes twice as fast but is only 120/285
    • Cyborg: Quietus has the best space/tank with 250/470, but fireclouds at 290/440 are more versatile, and could chunnel out as soon as they leave the debris field. Man, this would give them a nice advantage, a massive minerals base potentially far behind their lines. Makes me shudder just thinking about it.
    • Crystals: Ruby at 370/390 or Emerald at 510/480.
    • Evil Empire: SSCa can carry 180, but the SSCr has a 450 fuel tank. If they get free fighters, that would be a nice advantage.
    • Robotic Empire: Cat's paw at 300/300 or Q tanker at 120/600.
    • Rebels: Gemini at 400/350 or Tranquility at 380/460
    • Colonies of Man: Same as Rebels. Cobol is only 250 cargo, and the ramscoop isn't necessary with the mineral density.
  • Because of the shiplimit, I doubt many are going to create dedicated fleets for servicing debris disks, those slots are just too valuable. Instead what I see are torpedo/fighter manufacturing hubs for most races, since a torpedo needs 3 minerals and a fighter 5, it is more efficient to transport finished products. This gives a big advantage to the Rebels/Colonies since their Gemini can carry 400 cargo (supplies in, fighters out). Robots can benefit as well; with 500 clans each planetoid can produce 120 supplies, enough to build fighters for 2 Q tankers. The Borg can use Fireclouds to supply the minerals to any of their starbases.