Lizard Class Cruiser: Difference between revisions
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will most likely destroy the Patriot Class Light Carrier but will be severely damaged (mark7 torps) | will most likely destroy the Patriot Class Light Carrier but will be severely damaged (mark7 torps) | ||
-write more- | |||
* Can tow | |||
=Notes= | =Notes= | ||
Ranges are taken from a Lizard Class Cruiser equipped with Disruptors, Mk7 Torpedoes and Transwarp Drive in non-stop-flight. | Ranges are taken from a Lizard Class Cruiser equipped with Disruptors, Mk7 Torpedoes and Transwarp Drive in non-stop-flight. |
Revision as of 12:09, 21 June 2011
Overview
Statistics
Tech | Mass | Fuel | Cargo | Crew | Engines | Beams | Torps | Bays | MC | Dur | Trit | Moly | Special |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4 | 160 | 330 | 290 | 430 | 2 | 4 | 3 | 190 | 42 | 81 | 30 | Cloak |
Built By
Description
The Lizard Class Cruiser is the workhorse of the Lizard fleet. It has a very large cargo hold and can cloak, making it ideal for dropping clans on enemy planets (remember the 30:1 Lizards ground combat ratio!). However, the downside to this ship is its fuel consumption; it really is a gas guzzler, and it can be hard to refuel deep in enemy territory. As such, always make it part of a convoy if you're invading someone, and a better choice for freighter robbing would be the Saurian, which is lighter and consumes less fuel at the cost of 1 torpdeo tube. You could use the Reptile too, but it's small fuel tank and tendency to get captured makes the Saurian ideal.
As far as all-around warships go, this ship is OK, and at tech 4 it's a strong ship to build early in the game. However, later on it won't stand up to most enemy ships, and it would be better to build T-Rexes as war ships.
Performance
- Has cloaking device (8 fuel/turn for cloaking)
- Range (ly):
Full / Cloaked: 444
Full / Uncloaked: 525
Empty / Cloaked: 772
Empty / Uncloaked: 1060
- Fuel consumption per lightyear:
Uses about 50% more fuel than the Saurian Class Light Cruiser
Full / Cloaked: 0,74kt
Full / Uncloaked: 0,63kt
Empty / Cloaked: 0,43kt
Empty / Uncloaked: 0,31kt
- Ground Attack:
Can capture fully defended planets and starbases with up to 150.000 colonists
- Torpedoes:
Can produce up to 96 torpedoes
- Combat in Lizard hands:
will capture the Iron Lady Class Frigate
will destroy the Firecloud Class
will destroy an equally equipped D7 Coldpain Class but will be damaged
will most likely destroy the Patriot Class Light Carrier but will be severely damaged (mark7 torps)
-write more-
- Can tow
Notes
Ranges are taken from a Lizard Class Cruiser equipped with Disruptors, Mk7 Torpedoes and Transwarp Drive in non-stop-flight.