Lizard Class Cruiser: Difference between revisions

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=Abilities=
=Abilities=
* Has cloaking device (8 fuel/turn for cloaking)
* Ranges (ly):
  * Full / Cloaked: 444 
  * Full / Uncloaked: 525
  * Empty / Cloaked: 772
  * Empty / Uncloaked: 1060
* Ground Attack:
  *Can capture fully defended planets and starbases with up to 150.000 colonists
* Combat with Mk4 Torpedoes (in lizard hands):
  * will destroy any Firecloud
* Combat with Mk7 Torpedoes


=Notes=
=Notes=

Revision as of 13:03, 12 June 2011

Lizard Class Cruiser.png

Overview

Statistics

Tech Mass Fuel Cargo Crew Engines Beams Torps Bays MC Dur Trit Moly Special
4 160 330 290 430 2 4 3 190 42 81 30 Cloak

Built By

The Lizard Alliance

Abilities

  • Has cloaking device (8 fuel/turn for cloaking)
  • Ranges (ly):
 * Full / Cloaked: 444  
 * Full / Uncloaked: 525
 * Empty / Cloaked: 772
 * Empty / Uncloaked: 1060
  • Ground Attack:
 *Can capture fully defended planets and starbases with up to 150.000 colonists
  • Combat with Mk4 Torpedoes (in lizard hands):
 * will destroy any Firecloud
  • Combat with Mk7 Torpedoes

Notes

The Lizard Class Cruiser is the workhorse of the Lizard fleet. It has a very large cargo hold and can cloak, making it ideal for dropping clans on enemy planets (remember the 30:1 Lizards ground combat ratio!). However, the downside to this ship is its fuel consumption; it really is a gas guzzler, and it can be hard to refuel deep in enemy territory. As such, always make it part of a convoy if you're invading someone, and a better choice for freighter robbing would be the Saurian, which is lighter and consumes less fuel at the cost of 1 torpdeo tube. You could use the Reptile too, but it's small fuel tank and tendency to get captured makes the Saurian ideal.

As far as all-around warships go, this ship is OK, and at tech 4 it's a strong ship to build early in the game. However, later on it won't stand up to most enemy ships, and it would be better to build T-Rexes as war ships.