Combat Order: Difference between revisions

From VGA Planets Wiki
Jump to navigationJump to search
Line 14: Line 14:
* if friendlycode is numerical: friendlycode
* if friendlycode is numerical: friendlycode
* else: 1000 + 10 (if mission is NOT kill) + 5 (if NO Primary Enemy is set)
* else: 1000 + 10 (if mission is NOT kill) + 5 (if NO Primary Enemy is set)


===2nd combat order===
===2nd combat order===

Revision as of 12:02, 12 June 2011

Cloak Intercept

Ships with a Cloaking Device, the mission Intercept, and Primary Enemy set appropriately will always attack first (presumably in order of ship ID or friendly code), and they will specifically attack the target they are set to intercept. Once they have intercepted (and presumably destroyed) their target, they will then be decloaked and participate in the main combat order.



Main combat order

Ships fight according to their battlevalue. Lowest battlevalue begins.


Battlevalue:

  • if friendlycode is numerical: friendlycode
  • else: 1000 + 10 (if mission is NOT kill) + 5 (if NO Primary Enemy is set)


2nd combat order

(if both ships have the same main combat order)

Combat order sorted by ship IDs. Ships with a lower ship ID attack earlier.



Comment

This means, that your ships fight in the following order:

  • Ships with friendly codes from 001 to 999, the lowest number fights first (value 1 - 999)
  • Ship with friendly code that contains at least one letter + Mission 'Kill' + Primary Enemy set (value 1000)
  • Ship with friendly code that contains at least one letter + Mission 'Kill' (value 1005)
  • Ship with friendly code that contains at least one letter + Primary Enemy set (value 1010)
  • Ship with friendly code that contains at least one letter + the opponent has to attack (value 1015)


If two of your ships have the same battle value, then the ship with the lower ID# attacks first.


Mission 'Kill' and Primary Enemy set do not influence friendly codes between 001 and 999