Covert Data Link: Difference between revisions
(Created page with "Covert Data Link is a new Bird Campaign ability introduced in 2022. To use it, the Bird player must change his FC to "spy" above a foreign planet. CDL will then change...") |
(Updated to reflect changes announced in PlanetsCon 2022) |
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Covert Data Link | Covert Data Link allows you to use old friendly codes for ships and planets for all purposes that you would normally use a friendly code for. This means even if a player changes their friendly code, you can still use it the next turn with a 100% success rate. You can do all the normal things you could do with a matching friendly code, such as travel through minefields, beam up minerals from a planet, use Harmonic Weapon Modulation against a ship, etc., even though the planet or ship has changed its friendly code. | ||
=== Odds of Success === | |||
For every turn after the 1st turn of using an old friendly code, the odds of success of the FC working are reduced by 10%. So 2 turns after a friendly code has changed, there is a 90% success rate. 3 turns afterwards there is an 80% chance, etc. This chance of success is calculated for every individual ship using that FC. If one of your ships fails in using a friendly code, that code is permanently revoked, and no other ships can use it. | |||
===Notes=== | ===Notes=== | ||
[https://www.youtube.com/watch?v= | [https://www.youtube.com/watch?v=Ct2CgIeE-so#t=5h21m15s Explanation of Covert Data Link by Joshua] at PlanetsCon 2022 |
Latest revision as of 04:36, 3 February 2023
Covert Data Link allows you to use old friendly codes for ships and planets for all purposes that you would normally use a friendly code for. This means even if a player changes their friendly code, you can still use it the next turn with a 100% success rate. You can do all the normal things you could do with a matching friendly code, such as travel through minefields, beam up minerals from a planet, use Harmonic Weapon Modulation against a ship, etc., even though the planet or ship has changed its friendly code.
Odds of Success
For every turn after the 1st turn of using an old friendly code, the odds of success of the FC working are reduced by 10%. So 2 turns after a friendly code has changed, there is a 90% success rate. 3 turns afterwards there is an 80% chance, etc. This chance of success is calculated for every individual ship using that FC. If one of your ships fails in using a friendly code, that code is permanently revoked, and no other ships can use it.
Notes
Explanation of Covert Data Link by Joshua at PlanetsCon 2022