Combat: Difference between revisions

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==== Ground Combat formulas and tools ====
==== Ground Combat formulas and tools ====


* The VGAP3 Host can configure the ground attack and defense factors of all Races, while at Planets.Nu Host config is standardized  
* The VGAP3 Host can configure the ground attack and defense multipliers of all Races, while at Planets.Nu Host config is standardized  


* Every 20 defense outposts adds an additional point of Ground Combat multiplier to the planets default 1.  
* Every 20 Defense Posts adds an additional point of Ground Combat multiplier to the planets default 1.  


* Some Races have Ground Combat multipliers:
* By default all Races have attack and planet defense multipliers of one, with the exception of;


           * Lizard: x30 attacking, x15 defending
           * Lizard: x30 attacking, x15 defending
           * Fascist: x15 attacking, x5 defending
           * Fascist: x15 attacking, x5 defending


* Formula: attack points - defense points
* Formula: Attackers[#Clans x Races-attack-multiplier] , Defenders[#Clans x PlanetDefense-multiplier x Races=defense-multiplier], higher number wins... ties mean planet becomes unoccupied.


           Example] 100 Lizard Clans dropping onto a planet with 100 Robot Clans and 25 Defense Posts:
           Example] 100 Lizard Clans dropping onto a planet with 100 Robot Clans and 25 Defense Posts:
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           100-RoboClans x [1 + (25/20)] = 225  ... the Lizards win!
           100-RoboClans x [1 + (25/20)] = 225  ... the Lizards win!


          Now to calculate how many Lizards survived:
 
To determine the amount of surviving Clans, you subtract the lower number and undo the multipliers that Race received.
 
           3000 - 255 = 2775
           3000 - 255 = 2775
           RoundUp(2775 / 30) = 93 LizClans survived
           RoundUp(2775 / 30) = 93 LizClans survived

Revision as of 02:23, 15 August 2018

Overview

there are two forms of combat in VGA Planets, Ground Combat and VCR Combat.

VCR Combat

VCR Combat is when ships planets and starbases located at same position in space collide in a battle for victory. the results of these combats are display in your VCR.

  • see VCR for more Details

Ground Combat

Ground combat is when one player drops Clans on a planet controlled by another player. the clans will battle with each other for control of the planet. Each Race is given a combat and defense ratio. The number of clans combined with these ratios and the planets defenses are weighed and the victory is awarded. A successful defense allows the defending player to retain control of the planet. a successful attack allows the attacker to gain control and thus capture the planet. Both sides should receive a message on the following turn as to the results of the ground combat battle.

  • If both the attackers and defenders Clans are both eliminated, the attacker will receive a report of taking control of the planet, but without any Clans leftover the planet becomes unowned.

Ground Combat formulas and tools

  • The VGAP3 Host can configure the ground attack and defense multipliers of all Races, while at Planets.Nu Host config is standardized
  • Every 20 Defense Posts adds an additional point of Ground Combat multiplier to the planets default 1.
  • By default all Races have attack and planet defense multipliers of one, with the exception of;
         * Lizard: x30 attacking, x15 defending
         * Fascist: x15 attacking, x5 defending
  • Formula: Attackers[#Clans x Races-attack-multiplier] , Defenders[#Clans x PlanetDefense-multiplier x Races=defense-multiplier], higher number wins... ties mean planet becomes unoccupied.
         Example] 100 Lizard Clans dropping onto a planet with 100 Robot Clans and 25 Defense Posts:
         100-LizClans x 30 = 3000
         100-RoboClans x [1 + (25/20)] = 225   ... the Lizards win!


To determine the amount of surviving Clans, you subtract the lower number and undo the multipliers that Race received.

         3000 - 255 = 2775
         RoundUp(2775 / 30) = 93 LizClans survived