Ghost ship: Difference between revisions
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(Created page with "When a ship loses all of its crew due to radiation will become a "ghost ship" and can be captured by any starship with which Tows it (thus must have two or more engines). The ...") |
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When a ship loses all of its crew due to radiation will become a "ghost ship" and can be captured by any starship with which Tows it (thus must have two or more engines). The warp speed of a ghost ship will be Warp0 and will belong to no Race and thus cannot be initiated into combat. | Radiation from [[Star Clusters]] and [[Ion Storms]] can kill a ships crew. When a ship loses all of its crew due to radiation will become a "ghost ship" and can be captured by any starship with which Tows it (thus must have two or more engines). The warp speed of a ghost ship will be Warp0 and will belong to no Race and thus cannot be initiated into combat. | ||
Capturing a ghost ship will cause 10 crew to be added to it, even if its maximum crew number is less. | Capturing a ghost ship will cause 10 crew to be added to it, even if its maximum crew number is less. | ||
Revision as of 20:17, 5 February 2018
Radiation from Star Clusters and Ion Storms can kill a ships crew. When a ship loses all of its crew due to radiation will become a "ghost ship" and can be captured by any starship with which Tows it (thus must have two or more engines). The warp speed of a ghost ship will be Warp0 and will belong to no Race and thus cannot be initiated into combat.
Capturing a ghost ship will cause 10 crew to be added to it, even if its maximum crew number is less.