Ghost ship: Difference between revisions

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When a ship loses all of its crew due to radiation will become a "ghost ship" and can be captured by any starship with which Tows it (thus must have two or more engines). The warp speed of a ghost ship will be Warp0 and will belong to no Race and thus cannot be initiated into combat.
Radiation from [[Star Clusters]] and [[Ion Storms]] can kill a ships crew.  When a ship loses all of its crew due to radiation will become a "ghost ship" and can be captured by any starship with which Tows it (thus must have two or more engines). The warp speed of a ghost ship will be Warp0 and will belong to no Race and thus cannot be initiated into combat.


Capturing a ghost ship will cause 10 crew to be added to it, even if its maximum crew number is less.
Capturing a ghost ship will cause 10 crew to be added to it, even if its maximum crew number is less.
If the starship is still inside the radiation halo those crew members may be killed. A starship must have at least 20 crew and two engines to capture a "ghost ship".

Revision as of 20:17, 5 February 2018

Radiation from Star Clusters and Ion Storms can kill a ships crew. When a ship loses all of its crew due to radiation will become a "ghost ship" and can be captured by any starship with which Tows it (thus must have two or more engines). The warp speed of a ghost ship will be Warp0 and will belong to no Race and thus cannot be initiated into combat.

Capturing a ghost ship will cause 10 crew to be added to it, even if its maximum crew number is less.