Combat: Difference between revisions
(fixed error in describing defense post effect on ground combat defense factors.) |
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=== Ground Combat === | === Ground Combat === | ||
Ground combat is when one player drops [[Clans]] on a [[planet]] controlled by another player. the forces of [[clans]] will battle with each other for control of the [[planet]]. | Ground combat is when one player drops [[Clans]] on a [[planet]] controlled by another player. the forces of [[clans]] will battle with each other for control of the [[planet]]. Each Race is given a combat and defense ratio. The number of [[clans]] combined with these ratios and the planets [[defenses]] are weighed and the victory is awarded. A successful defense allows the defending player to retain control of the planet. a successful attack allows the attacker to gain control and thus capture the planet. Both sides should receive a message on the following [[turn]] as to the results of the ground combat battle. | ||
* If both the attackers and defenders Clans are both eliminated, the attacker will receive a report of taking control of the planet, but without any Clans leftover the planet becomes unowned. | |||
==== Ground Combat formulas and tools ==== | ==== Ground Combat formulas and tools ==== | ||
The | |||
* The VGAP3 Host can configure the ground attack and defense factors of all races, but not at Planets.Nu as Host config is standardized | |||
. Every 20 defense outposts add a defense factor to the planet. Since your starting defense factor is 1, 100 defense outposts would increase a planet's defense factor by +5 (giving the result: 1 + 5 = 6). Hence, 100 defense outposts gives a total ground defense ratio of 6. | |||
*see [http://vgaplanets.ca/vgapcalc.php#groundcombat| Ground Combat calculator] | *see [http://vgaplanets.ca/vgapcalc.php#groundcombat| Ground Combat calculator] |
Revision as of 21:39, 9 November 2017
Overview
there are two forms of combat in VGA Planets, Ground Combat and VCR Combat.
VCR Combat
VCR Combat is when ships planets and starbases located at same position in space collide in a battle for victory. the results of these combats are display in your VCR.
- see VCR for more Details
Ground Combat
Ground combat is when one player drops Clans on a planet controlled by another player. the forces of clans will battle with each other for control of the planet. Each Race is given a combat and defense ratio. The number of clans combined with these ratios and the planets defenses are weighed and the victory is awarded. A successful defense allows the defending player to retain control of the planet. a successful attack allows the attacker to gain control and thus capture the planet. Both sides should receive a message on the following turn as to the results of the ground combat battle.
- If both the attackers and defenders Clans are both eliminated, the attacker will receive a report of taking control of the planet, but without any Clans leftover the planet becomes unowned.
Ground Combat formulas and tools
- The VGAP3 Host can configure the ground attack and defense factors of all races, but not at Planets.Nu as Host config is standardized
. Every 20 defense outposts add a defense factor to the planet. Since your starting defense factor is 1, 100 defense outposts would increase a planet's defense factor by +5 (giving the result: 1 + 5 = 6). Hence, 100 defense outposts gives a total ground defense ratio of 6.