Happiness: Difference between revisions
mNo edit summary |
(explained "g" value for different native government types (1-9)) |
||
Line 15: | Line 15: | ||
</math> | </math> | ||
The change in happiness for [[natives]] is as follows, with the above identification, plus ''g'' being the government: | The change in happiness for [[natives]] is as follows, with the above identification, plus ''g'' being the government, ranging from Anarchy (1) to Unity (9): | ||
<math> | <math> |
Latest revision as of 17:18, 4 August 2017
Overview
There are a wide variety of factors that contributes to the happiness of the colonists or natives of a planet. These factors include taxes, population, planetary structures, climate (for colonists), and government (for natives).
The change in happiness for non-Crystalline colonists is as follows, where r is the tax rate, p is the population, m is mines, f is factories, and t is temperature:
The change in happiness for Crystalline colonists is as follows, with letter identification is identical to above:
The change in happiness for natives is as follows, with the above identification, plus g being the government, ranging from Anarchy (1) to Unity (9):
Impact
What impact the happiness will have is dependent on the happiness level after it has been changed. Apply all of the following as appropriate:
- Below 70 - No growth
- Below 40 - Rioting: If the colonists are rioting, then they will destroy 10 mines and 8 factories. Likewise, if the natives are rioting, then they will destroy 5 mines and 3 factories.
- Below 31 - No taxes may be collected. Also applies if below 31 prior to the change. Natives may not be taxed while below 31.
- Below 0 - Civil war: For each civil war, colonists and natives will kill each other (by 30% plus 100 clans), and destroy 10 mines and 8 factories. There may be two civil wars on the same planet, if both happiness levels are below 0