Zilla Class Battlecarrier: Difference between revisions
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Prepare for rename |
m ChallengeSpaceYard moved page Godzilla Class Battlecarrier to Zilla Class Battlecarrier: Renamed to avoid trademark issues. Also has received alterations |
(No difference)
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Revision as of 20:28, 22 May 2015

Comments
Unique ship designed by the champion of the Aries War, Emork the Lizard King. This behemoth exhibits unique abilities exclusive to the Lizards.
Built by
Hull specs
| Name | Tech | Beams | T/F | En | MC | Dur | Tri | Mol | Mass | Cargo | Fuel | Crew | Abilities | Adv |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Zilla Class Battlecarrier | 10 | 10 | 0/5 | 4 | 2500 | 250 | 250 | 250 | 500 | 250 | 230 | 500 | ESL | 15 |
Notes
The Zilla contains the following abilities and restrictions:
- Emork's Spirit bonus: Fights with one additional fighter bay for every homeworld you control. Maximum bays of the ship are 13.
- Tidal Force Shield: Survives up to 149% damage when fighting planets.
- Can only be built at a homeworld planet. Has the unchangeable name "Spirit of (homeworld name)".
- Homeworlds may not build another Zilla until the old Zilla from that homeworld is no longer in play
- Will explode (like a glory device) if you lose control of that homeworld
- If a Zilla is destroyed, captured or traded then the colonists on the linked homeworld get -100 happiness.
- If a Zilla is tow-captured or traded away then it is a 10/5 carrier without the spirit bonus.
Addons
This ship design is exclusive to Campaign Mode.