Planets Nu Tools: Difference between revisions
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==Ion Storm Navigator== | ==Ion Storm Navigator== | ||
[http://markdepot.com/ion.html Marklein's Ion Storm Navigator] | [http://markdepot.com/ion.html Marklein's Ion Storm Navigator] | ||
==Intercept Escape Points== | |||
Then there is this excel-sheet by mjs68508 that helps to calculate "intercept escape points":<br> | |||
http://www.rainbownerd.com/vgap/VGAPEscapePoints.zip | |||
Same thing is very well documented at: | |||
http://www.phost.de/~stefan/movement.html<br> | |||
Related discussion:<br> | |||
http://planets.nu/discussion/bug-with-intercept-movement-due-to-rounding-in-game-67726 | |||
==PBP Reference Doc== | |||
http://planets.nu/_library/2012/9/priority_points.pdf<br> | |||
http://www.planetsmagazine.com/PlanetsPedia/priority-build-points-regular-ships/ <br> |
Revision as of 09:13, 17 September 2014
Player Info
http://plato.d10.is/planets/loaduser.php
VGA Planets Calculator
Waypoint distance & travel time Movement next-turn destination Movement speed with damage Ion Storms Minefields Minefield Decay Planet Structures Planet and/or Starbase Defense & Combat Strength Ground Combat Colonist / Native tax, happiness, growth & death Growth table for planet temperature and race abilities
http://www.vgaplanets.ca/vgapcalc.php
Shipyard
Can be used to find out what other are building via the military score.
http://onebit.ca/cgi-bin/vgaplanets.py/Shipyard
Starbase Resources
http://onebit.ca/cgi-bin/vgaplanets.py/Starbase_Resources
Fighters In Space
http://onebit.ca/cgi-bin/vgaplanets.py/Fighters_In_Space
Torpedos In Space
http://onebit.ca/cgi-bin/vgaplanets.py/Torpedos_In_Space
Survival rate through minefields v1.2
http://thales.math.uqam.ca/~tremblayj/planets.nu/minefields.html
Tool to plan multiple overlapping minefields
Battle Simulator
Nu Campaign tool
http://planets.nu/_library/campaignsim/index.htm
Marklein's Ion Storm Navigator
Intercept Escape Points
Then there is this excel-sheet by mjs68508 that helps to calculate "intercept escape points":
http://www.rainbownerd.com/vgap/VGAPEscapePoints.zip
Same thing is very well documented at:
http://www.phost.de/~stefan/movement.html
Related discussion:
http://planets.nu/discussion/bug-with-intercept-movement-due-to-rounding-in-game-67726
PBP Reference Doc
http://planets.nu/_library/2012/9/priority_points.pdf
http://www.planetsmagazine.com/PlanetsPedia/priority-build-points-regular-ships/