Happiness: Difference between revisions
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= Overview = | == Overview == | ||
There are a wide variety of factors that contributes to the happiness of the [[colonists]] or [[natives]] of a planet. These factors include [[taxes]], population, [[planetary structures]], climate (for [[colonists]]), and government (for [[natives]]). | |||
=== | The change in happiness for non-[[The Crystal Confederation|Crystalline]] [[colonists]] is as follows, where ''r'' is the tax rate, ''p'' is the population, ''m'' is mines, ''f'' is factories, and ''t'' is [[climate|temperature]]: | ||
* [[ | |||
* [[ | <math> | ||
\operatorname{happyA} = trunc(\frac{1000 - 80r - \sqrt{p} - \frac{m+f}{3} - 3 \mid50-t\mid}{100}) | |||
</math> | |||
The change in happiness for Crystalline colonists is as follows, with letter identification is identical to above: | |||
<math> | |||
\operatorname{happyB} = trunc(\frac{1000 - 80r - \sqrt{p} - \frac{m+f}{3} - 3(100-t)}{100}) | |||
</math> | |||
The change in happiness for [[natives]] is as follows, with the above identification, plus ''g'' being the government: | |||
<math> | |||
\operatorname{happyC} = trunc(\frac{1000 - 85r - \sqrt{p} - \frac{m+f}{2} - 50(10-g)}{100}) | |||
</math> | |||
== Impact == | |||
What impact the happiness will have is dependent on the happiness level after it has been changed. Apply all of the following as the happiness depicts it: | |||
*Below 70: '''No growth''' | |||
*Below 40: '''Rioting''': [[Colonists]] will destroy 10 mines and 8 factories, and/or [[natives]] will destroy 5 mines and 3 factories. | |||
*Below 31: No [[taxes]] may be collected. Also applies if below 31 prior to the change. [[Natives]] may not be taxed while below 31. | |||
*Below 0: '''Civil war''': [[Colonists]] and [[natives]] will kill each other (by 30% plus 100 [[clans]]), and destroy 10 mines and 8 factories. |
Revision as of 05:58, 18 December 2013
Overview
There are a wide variety of factors that contributes to the happiness of the colonists or natives of a planet. These factors include taxes, population, planetary structures, climate (for colonists), and government (for natives).
The change in happiness for non-Crystalline colonists is as follows, where r is the tax rate, p is the population, m is mines, f is factories, and t is temperature:
The change in happiness for Crystalline colonists is as follows, with letter identification is identical to above:
The change in happiness for natives is as follows, with the above identification, plus g being the government:
Impact
What impact the happiness will have is dependent on the happiness level after it has been changed. Apply all of the following as the happiness depicts it:
- Below 70: No growth
- Below 40: Rioting: Colonists will destroy 10 mines and 8 factories, and/or natives will destroy 5 mines and 3 factories.
- Below 31: No taxes may be collected. Also applies if below 31 prior to the change. Natives may not be taxed while below 31.
- Below 0: Civil war: Colonists and natives will kill each other (by 30% plus 100 clans), and destroy 10 mines and 8 factories.