Colonists: Difference between revisions

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Outside of the favorable, the planet is considered a '''hostile world'''. No growth can take place. Default '''Climate Death Rate''' (or simply CDR) is 10. If the [[climate]] is less than 15, then the planet is considered an '''arctic world''', and the formula for maxA. Otherwise, if the climate is at least 85, then the planet is considered a '''desert world''', and maxD applies.
Outside of the favorable, the planet is considered a '''hostile world'''. No growth can take place. Default '''Climate Death Rate''' (or simply CDR) is 10. If the [[climate]] is less than 15, then the planet is considered an '''arctic world''', and the formula for maxA applies. Otherwise, if the climate is at least 85, then the planet is considered a '''desert world''', and maxD applies.


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Revision as of 05:31, 18 December 2013

Overview

Colonists are the representation of the player population. They can grow, be taxed, colonize planets with the assistant of starships, and collect taxes from natives. 100 colonists equals 1 clan, which in turn requires 1kT of a starship's cargo hold.

Colonists Growth and Maximums

For climate conditions between 15 and 84, the max population and growth is as follows for non-Crystalline populations:

Outside of the favorable, the planet is considered a hostile world. No growth can take place. Default Climate Death Rate (or simply CDR) is 10. If the climate is less than 15, then the planet is considered an arctic world, and the formula for maxA applies. Otherwise, if the climate is at least 85, then the planet is considered a desert world, and maxD applies.

In any case, if the population is more than 6.6 million (or 66,000 clans, then growth is halved)

Crystalline Population

The Crystalline is far simpler, but it is worth nothing that they have two growth formulas. growthB is used with the campaign-exclusive Improved Desert Habitation, and it is otherwise growthA.

See also