Colonists: Difference between revisions

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== Overview ==
== Overview ==
Colonists are the representation of the player population. They can grow, be taxed, colonize planets with the assistant of starships, and collect taxes from natives. 100 colonists equals 1 clan, which in turn requires 1kT of a starship's cargo hold.
Colonists are the representation of the player population. They can grow, be taxed, colonize planets with the assistant of starships, and collect taxes from natives. 100 colonists equals 1 clan, which in turn requires 1kT of a starship's [[cargo]] hold.


== Colonists Growth and Maximums ==
== Colonists Growth and Maximums ==
For temperatures that are at least 15, but less than 85, the max population is as follows for non-[[The Crystal Confederation|Crystalline]] populations:
For temperatures between 15 and 84, the max population and growth is as follows for non-[[The Crystal Confederation|Crystalline]] populations:


<math>
<math>
Line 87: Line 13:
  \operatorname{growth} =
  \operatorname{growth} =
  round(sin(3.14 * \frac{100 - temp}{100}) * \frac{clans}{20} * \frac{5}{tax+5})
  round(sin(3.14 * \frac{100 - temp}{100}) * \frac{clans}{20} * \frac{5}{tax+5})
</math>
If the temperature is 85 or higher, the planet is considered a [[Hostile Planet|Desert world]]. No growth can take place. Default '''Climate Death Rate''' (or simply CDR) is 10.
<math>
\operatorname{max} =
floor(\frac{20099.9 - (200 * temp)}{cdr})
</math>
If the temperature is 14 or lower, the planet is considered an [[Hostile Planet|Arctic world]]. No growth can take place. Use the same CDR setting as before
<math>
\operatorname{max} =
floor(\frac{299.9 + (200 * temp)}{cdr})
</math>
=== Crystalline Population ===
The [[The Crystal Confederation|Crystalline]] is far simpler, but it is worth nothing that they have two growth formulas. ''growthB'' is used with the optional '''Improved Desert Habitation''', and it is otherwise ''growthA''.
<math>
\operatorname{max} =
1000 * temp
</math>
<math>
\operatorname{growthA} =
round(\frac{temp}{100} * \frac{clans}{20} * \frac{5}{tax+5})
</math>
<math>
\operatorname{growthB} =
round(\frac{temp^2}{4000} * \frac{clans}{20} * \frac{5}{tax+5})
</math>
</math>



Revision as of 03:35, 13 December 2013

Overview

Colonists are the representation of the player population. They can grow, be taxed, colonize planets with the assistant of starships, and collect taxes from natives. 100 colonists equals 1 clan, which in turn requires 1kT of a starship's cargo hold.

Colonists Growth and Maximums

For temperatures between 15 and 84, the max population and growth is as follows for non-Crystalline populations:

If the temperature is 85 or higher, the planet is considered a Desert world. No growth can take place. Default Climate Death Rate (or simply CDR) is 10.

If the temperature is 14 or lower, the planet is considered an Arctic world. No growth can take place. Use the same CDR setting as before

Crystalline Population

The Crystalline is far simpler, but it is worth nothing that they have two growth formulas. growthB is used with the optional Improved Desert Habitation, and it is otherwise growthA.

See also