Campaign: Difference between revisions
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The campaign mode, released on September 14, 2012, introduces a wide variety of design and tech upgrades for each race so as to allow them to become more competitive. | The campaign mode, released on September 14, 2012, introduces a wide variety of design and tech upgrades for each race so as to allow them to become more competitive. | ||
Each [[:Category:Player Races|race]] has a Base Advantage Value (BAV) that determines how customizable they are. The lower the number, the more flexible a race is. A maximum of 450 advantage may be carried into these new games by default. | Each [[:Category:Player Races|race]] has a Base Advantage Value (BAV) that determines how customizable they are. The lower the number, the more flexible a race is. A maximum of 450 advantage may be carried into these new games by default. The BAV is subject to change as Planets Nu evolves. | ||
There will continue to remain classic games. In fact, some prior experience is required to participate in 11-player campaign games, although no experience is required to participate in the newly released '''giant campaign melees''', which combines the 30 players mechanic with the campaign mechanics. | There will continue to remain classic games. In fact, some prior experience is required to participate in 11-player campaign games, although no experience is required to participate in the newly released '''giant campaign melees''', which combines the 30 players mechanic with the campaign mechanics. |
Revision as of 02:24, 2 October 2013
The campaign mode, released on September 14, 2012, introduces a wide variety of design and tech upgrades for each race so as to allow them to become more competitive.
Each race has a Base Advantage Value (BAV) that determines how customizable they are. The lower the number, the more flexible a race is. A maximum of 450 advantage may be carried into these new games by default. The BAV is subject to change as Planets Nu evolves.
There will continue to remain classic games. In fact, some prior experience is required to participate in 11-player campaign games, although no experience is required to participate in the newly released giant campaign melees, which combines the 30 players mechanic with the campaign mechanics.
Bear in mind that all races can lay mines up to 150 LY, which is worth a total of 100 advantage. However, 30 advantage can be freed by reducing the maximum radius to 100 LY. Likewise, races that can clone can remove cloning to free an additional 10 advantage, or can upgrade to advanced cloning for 30 advantage more.
Resources
Any planets captured or sectors survived in any public games will contribute to officers competing in campaign mode.
It appears that the rate that minerals are earned is based not only on an individual planet's density, but also on the overall richness as stated on a game's page. This means newer Senior Officer's games will award less minerals per planet overall because their richness settings are lower.
It is also known that planets award a flat 4 megacredits (assuming no outside modifiers). Even Planetoids contribute towards campaign resources.
Estimated starting resources
Most officers are given some starting resources as well to aid in getting their first upgrades before they start their first campaign game. These starting resources seem to be based on a race's BAV, giving 8 Du, 10 Tr, 7 Mo, and 30 mc for each point below 450.
Race | Du | Tr | Mo | mc | BAV | Diff |
---|---|---|---|---|---|---|
Fed | 440 | 550 | 385 | 1,650 | 395 | +55 |
Lizard | 80 | 100 | 70 | 300 | 440 | +10 |
Bird Man | 760 | 950 | 665 | 2,850 | 355 | +95 |
Fascist | 840 | 1,050 | 735 | 3,150 | 345 | +105 |
Privateer | 80 | 100 | 70 | 300 | 440 | +10 |
Cyborg | None | 450 | 0 | |||
Crystalline | 360 | 450 | 315 | 1,350 | 405 | +45 |
Empire | 560 | 700 | 490 | 2,100 | 380 | +70 |
Robotic | 200 | 250 | 175 | 750 | 425 | +25 |
Rebel | 440 | 550 | 385 | 1,650 | 395 | +55 |
Colonial | 360 | 450 | 315 | 1,350 | 405 | +45 |
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