Super Refit: Difference between revisions
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= Overview = | == Overview == | ||
[[The Solar Federation]] is the only [[race]] that can upgrade the [[tech levels]] of old [[starships]]. If a [[Federation]] [[[ship]] sets their [[mission]] to "Super Refit" and is at a [[Federation]] [[starbase]] for one [[turn]]. The chief engineer will remove the [[engines]], [[beam weapons]] and [[torpedo]] launchers and replace the [[components]] with the highest tech level [[components]] available from the [[starbase]]'s [[components]] inventory. If a higher tech [[components]] is not available the chief engineer will not swap [[components]]. Old [[components]] taken off the [[ship]] will be placed in storage. Super refit requires a full set of [[parts]] for the [[ship]] to work correctly. | [[The Solar Federation]] is the only [[race]] that can upgrade the [[tech levels]] of old [[starships]]. If a [[Federation]] [[[ship]] sets their [[mission]] to "Super Refit" and is at a [[Federation]] [[starbase]] for one [[turn]]. The chief engineer will remove the [[engines]], [[beam weapons]] and [[torpedo]] launchers and replace the [[components]] with the highest tech level [[components]] available from the [[starbase]]'s [[components]] inventory. If a higher tech [[components]] is not available the chief engineer will not swap [[components]]. Old [[components]] taken off the [[ship]] will be placed in storage. Super refit requires a full set of [[components|parts]] for the [[ship]] to work correctly. | ||
== | == Example == | ||
To super refit a [[Nova Class]] you need at least 10 [[beams]] of any one type on the [[starbase]] and at least 10 [[torpedo]] tubes of any one type on the [[starbase]]. Normal [[ship]] building takes place before the super refit, so if some other [[ship]] uses the refitting ship's [[components]] before hand, the super refit will not take place and the ship will be left with no weapons. | To super refit a [[Nova Class Super-dreadnought|Nova]] you need at least 10 [[beams]] of any one type on the [[starbase]] and at least 10 [[torpedo]] tubes of any one type on the [[starbase]]. Normal [[ship]] building takes place before the super refit, so if some other [[ship]] uses the refitting ship's [[components]] before hand, the super refit will not take place and the ship will be left with no weapons. | ||
'''Notice''': If the Nova has 10 [[torpedo]] tubes and 10 [[beams]] before the super refit, it will have the same weapons after if there were not a full set of better [[components]] on the [[starbase]]. | |||
If the Nova has 10 [[torpedo]]tubes and 10 [[ | |||
[[Category:Racial Abilities]] |
Revision as of 03:43, 24 November 2012
Overview
The Solar Federation is the only race that can upgrade the tech levels of old starships. If a Federation [[[ship]] sets their mission to "Super Refit" and is at a Federation starbase for one turn. The chief engineer will remove the engines, beam weapons and torpedo launchers and replace the components with the highest tech level components available from the starbase's components inventory. If a higher tech components is not available the chief engineer will not swap components. Old components taken off the ship will be placed in storage. Super refit requires a full set of parts for the ship to work correctly.
Example
To super refit a Nova you need at least 10 beams of any one type on the starbase and at least 10 torpedo tubes of any one type on the starbase. Normal ship building takes place before the super refit, so if some other ship uses the refitting ship's components before hand, the super refit will not take place and the ship will be left with no weapons.
Notice: If the Nova has 10 torpedo tubes and 10 beams before the super refit, it will have the same weapons after if there were not a full set of better components on the starbase.