Campaign: Difference between revisions
From VGA Planets Wiki
Jump to navigationJump to search
mNo edit summary |
(Campaign mode just released!) |
||
Line 1: | Line 1: | ||
The | The campaign mode, released on September 14, 2012, introduces a wide variety of design and tech upgrades for each race so as to allow them to become more competitive. | ||
Each race has a Base Advantage Value (BAV) that determines how customizable they are. The lower the number, the more flexible a race is. A maximum of 450 advantage may be carried into these new games. | Each race has a Base Advantage Value (BAV) that determines how customizable they are. The lower the number, the more flexible a race is. A maximum of 450 advantage may be carried into these new games. | ||
There will continue to remain classic games. Any planets captured or battles survived in classic games will contribute to officers competing in campaign mode. | |||
{{stub}} | {{stub}} | ||
[[Category:Nu Addons]] | [[Category:Nu Addons]] |
Revision as of 05:09, 14 September 2012
The campaign mode, released on September 14, 2012, introduces a wide variety of design and tech upgrades for each race so as to allow them to become more competitive.
Each race has a Base Advantage Value (BAV) that determines how customizable they are. The lower the number, the more flexible a race is. A maximum of 450 advantage may be carried into these new games.
There will continue to remain classic games. Any planets captured or battles survived in classic games will contribute to officers competing in campaign mode.
This article is a stub. You can help the VGA Planets Wiki by expanding it.