Planets: Difference between revisions
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== Natives == | == Natives == | ||
:Main Article: [[Natives]] | :Main Article: [[Natives]] | ||
Some planets carry these non-playable lifeforms known as [[native]]. Natives can carry special abilities that may be used to (usually) aid an empire in its growth. | Some planets carry these non-playable lifeforms known as [[native]]s. Natives can carry special abilities that may be used to (usually) aid an empire in its growth. | ||
All non-[[Amorphous]] natives can be [[Taxes|taxed]] to collect additional [[megacredits]], but enough [[colonists]] must be present to collect the taxes in question. | All non-[[Amorphous]] natives can be [[Taxes|taxed]] to collect additional [[megacredits]], but enough [[colonists]] must be present to collect the taxes in question. |
Revision as of 15:52, 22 August 2012
Overview
Planets are natural Space Objects strewn throughout the galactic map. Each planet is assigned an ID and a name to differentiate itself from other planets in the galaxy. Each planet is different in its minerals and fuel that may be mined, and the densities thereof.
You grow your empire by colonizing and developing these planets. As you expand, you will eventually encounter neighboring empires.
Each planet has a climate in the range from 0-100 degrees that is used to determine the conditions of the planet.
Natives
- Main Article: Natives
Some planets carry these non-playable lifeforms known as natives. Natives can carry special abilities that may be used to (usually) aid an empire in its growth.
All non-Amorphous natives can be taxed to collect additional megacredits, but enough colonists must be present to collect the taxes in question.
Gravity wells
Each planet has Gravity wells (or simply warp wells) that ships may use to reduce fuel consumption. There are exceptions towards the rule, such as when a player suspects there may be a cloaker at the planet.