Star Clusters: Difference between revisions

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=== Radiation Shielding ===
=== Radiation Shielding ===
Some ships are equipped with radiation shielding which protects the ship's crew/colonists from radiation.
Some ships are equipped with radiation shielding which protects the ship's crew/colonists from radiation. It is noteworthy that the Little Pest's radiation shielding is listed nowhere in Nu's documentation, but it has been confirmed that it still has immunity.
 
{{ShipTableHeader}}
{{ShipTableHeader}}
{{ShipLineByName|name=Banshee Class Destroyer}}
{{ShipLineByName|name=Banshee Class Destroyer}}
{{ShipLineByName|name=D7a Painmaker Class Cruiser}}
{{ShipLineByName|name=D7a Painmaker Class Cruiser}}
{{ShipLineByName|name=Little Pest Class Escort}}
{{ShipLineByName|name=D7 Coldpain Class Cruiser}}
{{ShipLineByName|name=D7 Coldpain Class Cruiser}}
{{ShipLineByName|name=Ill Wind Class Battlecruiser}}
{{ShipLineByName|name=Ill Wind Class Battlecruiser}}

Revision as of 19:24, 18 August 2012

Overview

Star clusters are huge collections of densely packed stars which can not be navigated by ships.

Ships

Ships that try to navigate or even hyperjump through the star cluster itself will be instantly destroyed. If one ship tries to tow another ship into the star clusters, only the tower will be destroyed.

Ships may navigate through the radiation that the star clusters emit, but non-Robotic ships that move through (or stay in) the radiation will lose crew and colonists each turn equal to the highest point of travel in the radiation. Ships that trigger a normal mine or get hit by a glory device while inside radiation will lose additional crew/colonists equal to the radiation at the point of impact due to the sudden hull breach. Ships that have a cloaking device can reduce their crew/colonist loss by 50% by activating the cloaking device.

Ships that lose all of their crew to the radiation will become a ghost ship. This ship may be tow-captured by any dual-engine vessel with 20 or more crew.

Radiation Shielding

Some ships are equipped with radiation shielding which protects the ship's crew/colonists from radiation. It is noteworthy that the Little Pest's radiation shielding is listed nowhere in Nu's documentation, but it has been confirmed that it still has immunity.

Name Tech Beams T/F En MC Dur Tri Mol Mass Cargo Fuel Crew Abilities Adv
Banshee Class Destroyer 6 4 2/0 2 110 22 47 53 120 80 140 336 RS 0
D7a Painmaker Class Cruiser 2 4 0/0 2 90 42 81 43 170 120 230 352 RS 0
Little Pest Class Escort 2 6 0/0 2 60 12 27 45 75 20 180 175 RS 0
D7 Coldpain Class Cruiser 4 4 2/0 2 120 42 71 63 175 100 430 373 RS, Cl 10
Ill Wind Class Battlecruiser 5 10 2/0 2 320 82 91 93 275 260 480 525 RS 20
D3 Thorn Class Destroyer 5 2 4/0 2 110 32 43 25 90 40 120 222 RS, Cl 5
Deth Specula Class Frigate 6 6 4/0 2 280 25 45 89 113 35 140 240 RS, Cl 10
D19b Nefarious Class Destroyer 6 7 0/0 2 180 32 53 65 96 40 160 265 GD, RS 35
Saber Class Frigate 8 10 0/0 2 280 25 35 95 153 25 150 420 GD, RS 35
Victorious Class Battleship 10 10 6/0 2 410 170 193 90 451 130 290 810 RS 20
Moscow Class Star Escort 3 4 0/2 2 285 25 55 89 173 65 140 370 RS 0
Armored Transport 4 1 0/0 2 35 14 12 16 68 200 250 126 RS 0


Planets

Colonists and natives that are currently on planets are protected from the radiation due to the planet's atmosphere. In order for the same to be applied to ships, non-Robotic players must build a radiation shielded starbase (requiring 145 Du, 582 Tr, 380 Mo, and 1100 mc) on planets that are inside radiation. Robotic players continue to build normal starbases, since their crew/colonists are entirely immune to radiation.

These specialized starbases protect not only the starships of the owner, but also its allies. They can also hold 20 more fighters and 50 more defenses than normal starbases, and even naturally gain 200 kT in combat mass.

Ion Storms

Ion storms that interact with the radiation gain strength, but will be instantly killed if they come into contact with a star cluster.