Planetary Structures: Difference between revisions
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Fifteen defense posts are needed to block [[Starship_Missions|sensor sweep]] regardless of the other structures (although fewer posts will prorate the detection percentage), and twenty are needed to block a [[Bioscanner|bio scan]]. | Fifteen defense posts are needed to block [[Starship_Missions|sensor sweep]] regardless of the other structures (although fewer posts will prorate the detection percentage), and twenty are needed to block a [[Bioscanner|bio scan]]. | ||
If there are more than thirty defense posts on the planet, ten may be sacrificed (20% chance unless changed to ''mfX'') in case the friendly code of the planet is changed by [[The Empire of Birds|Bird]] spies. The ion pulse will decloak ''all'' ships in orbit. |
Revision as of 06:04, 15 July 2012
Overview
Planetary structures are the infrastructure for a planet. They can be used to harvest minerals out of the ground, produce supplies, or provide defense.
Care should be taken when building these structures, as they can anger the colonists and natives (except defenses), especially when you are dealing with non-Avian Anarchists.
Mines
Mineral mines are the structures necessary to mine the minerals out of the ground. Again, care should be taken, as the planet will eventually run out of resources that may be mined. They cost 4 megacredits and 1 supply each.
Up to nineteen (19) mines may be safely built on any planet to avoid sensor sweep detection.
Factories
Factories produce the supplies that are necessary to produce additional structures, build fighters in space, perform alchemy, or sell for megacredits. They cost 3 megacredits and 1 supply each.
Up to fourteen (14) factories may be safely built on any planet to avoid sensor sweep detection.
Defenses
Defenses are important to protecting the planet against combat, as well as provide protection against sensors. Planetary defenses cost 10 megacredits and 1 supply each.
Fifteen defense posts are needed to block sensor sweep regardless of the other structures (although fewer posts will prorate the detection percentage), and twenty are needed to block a bio scan.
If there are more than thirty defense posts on the planet, ten may be sacrificed (20% chance unless changed to mfX) in case the friendly code of the planet is changed by Bird spies. The ion pulse will decloak all ships in orbit.