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| = Planets = | | == Overview == |
| [[File:Under_construction_png.png|75px|left]] ''This article is a stub. You can help the '''VGA Planets Wiki''' by [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit}} expanding it]''. | | Planets are natural [[Space Objects]] strewn throughout the galactic map. Each planet is assigned an ID and a name to differentiate itself from other planets in the galaxy. Each planet is different in its minerals and fuel that may be mined, and the densities thereof. |
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| [[Category:Stubs]] | | You grow your empire by colonizing and [[Planetary Structures|developing]] these planets. As you expand, you will eventually encounter neighboring empires. |
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| Planets Are [[Space Objects]] strewn thruout the galactic map. each planet is assigned, a planet id# and a name. to differentiate itself from other planets in the galaxy. each planet is e in its makeup. and some contain lower life forms known as native races. but amongst the stars and the [lanets, you will also find player races. each planet has a climate in the range from 0-100 degrees as well as being a source for metals and fuel. the amount of resources found on a planet is random. inhabit these planets and grow your empire.
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| == Planet Informations and Details ==
| | Each planet has a [[climate]] in the range from 0-100 degrees that is used to determine the conditions of the planet. |
| == Planetary Structures ==
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| *See [[Planetary Structures]]
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| ==Planet Climate==
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| see [[Climate]] for more details
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| ==Planet Natives== | | == Natives == |
| all natives have unique properties. most of them grant boons perks or bonuses. and one just likes to eat your colonists
| | :Main Article: [[Natives]] |
| * See [[Natives]] for more details
| | Some planets carry these non-playacle lifeforms known as [[native]]. Natives can carry special abilities that may be used to (usually) aid an empire in its growth. |
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| ==Hostile Planets ==
| | All non-[[Amorphous]] natives can be [[Taxes|taxed]] to collect additional [[megacredits]], but enough [[colonists]] must be present to collect the taxes in question. |
| For any non-Crystal race, a hostile planet is one that is over 84 or under 15 degrees (50 being the average, or "ideal" temperature). [[The Crystal Confederation]] prefer 100°, but 0° is the only temperature planet they cannot live on.
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| Most VGAP UIs will calculate the maximum clans a planet can hold. What is not immediately obvious is that clans on the surface of a planet in excess of the maximum can eat supplies (a small amount) to live, provided that there are enough supplies on the planet.
| | [[File:Warp Well.png|150px|thumb|right|Points in orange has different effects for ships using the [[Hyperdrive]] ability]] |
| | == Gravity wells == |
| | Each planet has Gravity wells (or simply warp wells) that ships may use to reduce fuel consumption. There are exceptions towards the rule, such as when a player suspects there may be a cloaker at the planet. |
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| For every extra clan over the maximum population, four supply units must also be on the surface of the planet to ensure their survival.
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| For instance, if the maximum population of a planet is 189 clans, you may put 289 clans on a planet provided you ALSO ship in, or accumulate, 400 supplies, and simply leave them there. Two or three will be "eaten" every turn, but those are easily replaced by factory production and will not usually be noticeable.
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| This can occasionally be difficult to arrange. An Avian planet requiring 1200 clans over maximum population will need a staggering 4800 supplies! Yet this will pay itself back quite quickly with patience, because it raises the maximum amount taxable from the natives per turn.
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| If you're playing the [[Rebels]] you're lucky since they can support 90,000 clans on arctic planets (without the need of supplies). While the Crystals prefer 100 degree planets, they actually have a maximum population advantage on all hostile (<15° or >84°, with the exception of 0°) planets compared to other races (except Rebels on cold planets).
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| See this [[http://vgaplanets.ca/vgapcalc.php#growthtable Growthtable]] for details.
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| ==Planetary Gravity wells or Warp Wells ==
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| * See [[Hyperdrive]]
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| [[category:Space Objects]] | | [[category:Space Objects]] |
Overview
Planets are natural Space Objects strewn throughout the galactic map. Each planet is assigned an ID and a name to differentiate itself from other planets in the galaxy. Each planet is different in its minerals and fuel that may be mined, and the densities thereof.
You grow your empire by colonizing and developing these planets. As you expand, you will eventually encounter neighboring empires.
Each planet has a climate in the range from 0-100 degrees that is used to determine the conditions of the planet.
Natives
- Main Article: Natives
Some planets carry these non-playacle lifeforms known as native. Natives can carry special abilities that may be used to (usually) aid an empire in its growth.
All non-Amorphous natives can be taxed to collect additional megacredits, but enough colonists must be present to collect the taxes in question.
Points in orange has different effects for ships using the
Hyperdrive ability
Gravity wells
Each planet has Gravity wells (or simply warp wells) that ships may use to reduce fuel consumption. There are exceptions towards the rule, such as when a player suspects there may be a cloaker at the planet.