The Empire of Birds: Difference between revisions
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= History = | = History = | ||
[[The Empire of Birds]] are based on the Romulan Empire, from the "Star Trek" universe. | [[The Empire of Birds]] also known as Birdmen are based on the Romulan Empire, from the "Star Trek" universe. | ||
== Good Players == | == Good Players == |
Revision as of 00:06, 31 May 2011
History
The Empire of Birds also known as Birdmen are based on the Romulan Empire, from the "Star Trek" universe.
Good Players
There are some players who played the Birds pretty well. Timo Kreike and Merlyn were pretty strong, so if you find guides from those two, you should read them.
Racial Abilities
- Super Spy
- cloaking device on most ships
- 2 Ships with advanced cloaking device
Ship List
Name | Tc | Bm | T/F | En | MC | Dur | Tri | Mol | Mass | Car | Fuel | Crew |
Small Deep Space Freighter | 1 | 0 | 0/0 | 1 | 10 | 2 | 2 | 3 | 30 | 70 | 200 | 2 |
Swift Heart Class Scout (cloaks) | 1 | 2 | 0/0 | 1 | 60 | 6 | 20 | 5 | 45 | 20 | 170 | 126 |
Medium Deep Space Freighter | 3 | 0 | 0/0 | 1 | 65 | 4 | 4 | 6 | 60 | 200 | 250 | 6 |
Neutronic Fuel Carrier | 3 | 0 | 0/0 | 2 | 20 | 10 | 2 | 20 | 10 | 2 | 900 | 2 |
White Falcon Class Cruiser (cloaks) | 3 | 4 | 1/0 | 2 | 110 | 32 | 61 | 33 | 120 | 140 | 430 | 150 |
Bright Heart Class Destroyer (cloaks) | 3 | 2 | 4/0 | 2 | 140 | 22 | 43 | 15 | 80 | 40 | 90 | 122 |
Small Transport | 4 | 2 | 0/0 | 1 | 25 | 2 | 2 | 20 | 30 | 50 | 180 | 15 |
Fearless Wing Cruiser (cloaks) | 5 | 6 | 1/0 | 2 | 180 | 52 | 81 | 63 | 150 | 240 | 360 | 300 |
Skyfire Class Cruiser | 5 | 4 | 2/0 | 2 | 250 | 52 | 61 | 83 | 150 | 250 | 370 | 270 |
Large Deep Space Freighter | 6 | 0 | 0/0 | 2 | 160 | 85 | 7 | 8 | 130 | 1200 | 600 | 102 |
Valiant Wind Class Carrier | 6 | 7 | 0/3 | 2 | 380 | 52 | 61 | 123 | 180 | 80 | 190 | 322 |
Deth Specula Class Frigate (cloaks) | 6 | 6 | 4/0 | 2 | 280 | 25 | 45 | 89 | 113 | 35 | 140 | 240 |
Resolute Class Battlecruiser (adv. cloaking) | 7 | 8 | 3/0 | 2 | 380 | 52 | 71 | 93 | 180 | 280 | 480 | 348 |
Red Wind Class Carrier (cloaks) | 8 | 2 | 0/2 | 2 | 150 | 22 | 37 | 15 | 70 | 60 | 85 | 40 |
Neutronic Refinery Ship | 9 | 6 | 0/0 | 10 | 970 | 125 | 150 | 527 | 712 | 1050 | 800 | 190 |
Super Transport Freighter | 10 | 0 | 0/0 | 4 | 220 | 125 | 13 | 18 | 160 | 2600 | 1200 | 202 |
Merlin Class Alchemy Ship | 10 | 8 | 0/0 | 10 | 840 | 625 | 250 | 134 | 920 | 2700 | 450 | 120 |
Dark Wing Class Battleship (adv. cloaking) | 10 | 10 | 8/0 | 2 | 450 | 170 | 183 | 110 | 491 | 150 | 290 | 910 |
Noticeable Ships
Swift Heart Class Scout: This ship will be your primary scout. Quite a large fuel tank and really lightweighted. Perfect for changing friendly codes with Super Spy and for capturing freighter. Build them with Transwarp drives and X-Rays/Disruptor.
Neutronic Fuel Carrier: Useful for transporting Neutronium and as MC transport. With Transwarp drives it can move its max range without consuming any Neutronium.
Large Deep Space Freighter: Best hullmass/cargo ratio of all ships. So, if you wanna save up Neutronium, this is the best ship. Usefull for colonizing and moving minerals. Always use Transwarp drives on this ship.
Resolute Class Battlecruiser: Really good mid class ship. Its cargo is enough to use it as freighter, if you running short on freighters, or lay large minefields. Its fuel tank is large enough, so you can refill your battleships, which have a really small tank. Minesweeping with 8 beams works pretty good, too. And its one of the strongest mid class ships. Best of all, it has an advanced cloaking device, so cloaking won't consume any Neutronium. Decloaking doesn't work on this ship aswell. Transwarp drives are a must here aswell. For beams you should choose between Disruptor, Heavy Blaster, Heavy Disruptor and Heavy Phaser (both Disruptors would be the best choice, cause you can capture ships with them easilier). Mark4 or Mark7 as torpedos is a must aswell.
Neutronic Refinery Ship: Later on you will run short on Neutronium, so its good to have those ships aswell. Don't use any expensive engines on this ship, you won't move it much. For defense you should use some better beams, cause of its hullmass, it can take some ships down.
Merlin Class Alchemy Ship: With a Merlin over Bovinoid worlds, you won't run short on minerals. Don't use any expensive engines on this ship, you won't move it much. For defense you should use some better beams, cause of its hullmass, it can take some ships down.
Dark Wing Class Battleship: Your big ship. It has the best strength/cost ratio of all ships. It also has an advanced cloaking device. Its stronger then the main battleships of the Federation (only few players use Novas), Lizards, Fascists, Privateers and Crystals. Versus Cyborg, Empire, Robotic, Rebel and Colonial you need 2-3 to destroy their capital ship, but your ship is significantly more favourable and after the 500 shiplimit, it needs much less Priority Build Points. Transwarps, X-Rays(just if you wanna throw it at a carrier and it won't survive)/Disruptor/Heavy Blaster/Heavy Disruptor/Heavy Phaser and Mark4(only in the very beginning)/Mark7/Mark8 should be used.
Alliances
UNDER CONSTRUCTION
Other races as enemies
UNDER CONSTRUCTION
Advanced combat tactics
UNDER CONSTRUCTION