Lizard Class Cruiser: Difference between revisions
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* Torpedoes: | * Torpedoes: | ||
**Can produce up to 96 torpedoes | **Can produce up to 96 torpedoes | ||
* Mines | * Mines | ||
*Will survive a minehit without slowing down (Damage at 62%) | **Will survive a minehit without slowing down (Damage at 62%) | ||
*Will survive two minehits | **Will survive two minehits | ||
* Can tow | * Can tow |
Revision as of 22:25, 11 July 2011
Overview
Statistics
Tech | Mass | Fuel | Cargo | Crew | Engines | Beams | Torps | Bays | MC | Dur | Trit | Moly | Special |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4 | 160 | 330 | 290 | 430 | 2 | 4 | 3 | 190 | 42 | 81 | 30 | Cloak |
Built By
Description
The Lizard Class Cruiser is the workhorse of the Lizard fleet. It has a very large cargo hold and can cloak, making it ideal for dropping clans on enemy planets (remember the 30:1 Lizards ground combat ratio!). However, the downside to this ship is its fuel consumption; it really is a gas guzzler, and it can be hard to refuel deep in enemy territory. As such, always make it part of a convoy if you're invading someone, and a better choice for freighter robbing would be the Saurian, which is lighter and consumes less fuel at the cost of 1 torpdeo tube. You could use the Reptile too, but it's small fuel tank and tendency to get captured makes the Saurian ideal.
As far as all-around warships go, this ship is OK, and at tech 4 it's a strong ship to build early in the game. However, later on it won't stand up to most enemy ships, and it would be better to build T-Rexes as war ships.
Performance
- Has cloaking device (8 fuel/turn for cloaking)
- Range (ly):
- Full / Cloaked: 444
- Full / Uncloaked: 525
- Empty / Cloaked: 772
- Empty / Uncloaked: 1060
- Fuel consumption per lightyear:
- Full / Cloaked: 0,74kt
- Full / Uncloaked: 0,63kt
- Empty / Cloaked: 0,43kt
- Empty / Uncloaked: 0,31kt
- Uses about 50% more fuel than the Saurian Class Light Cruiser
- Ground Attack:
- Can capture fully defended planets and starbases with up to 150.000 colonists
- Torpedoes:
- Can produce up to 96 torpedoes
- Mines
- Will survive a minehit without slowing down (Damage at 62%)
- Will survive two minehits
- Can tow
Combat in Lizard hands
- will capture the Iron Lady Class Frigate
- will destroy the Firecloud Class
- will destroy an equally equipped D7 Coldpain Class but will be damaged
- will most likely destroy the Patriot Class Light Carrier but will be severely damaged (mark7 torps)
-write more-
Notes
Ranges are taken from a Lizard Class Cruiser equipped with Disruptors, Mk7 Torpedoes and Transwarp Drive in non-stop-flight.