Combat: Difference between revisions

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==== Ground Combat formulas and tools ====
==== Ground Combat formulas and tools ====


* The VGAP3 Host can configure the ground attack and defense factors of all races, but not at Planets.Nu as Host config is standardized
* The VGAP3 Host can configure the ground attack and defense factors of all Races, while at Planets.Nu Host config is standardized  


. Every 20 defense outposts add a defense factor to the planet. Since your starting defense factor is 1, 100 defense outposts would increase a planet's defense factor by +5 (giving the result: 1 + 5 = 6). Hence, 100 defense outposts gives a total ground defense ratio of 6.
. Every 20 defense outposts adds an additional point of Ground Combat multiplier to the planets default 1.
 
. Some Races have Ground Combat multipliers:
- Lizard: x30 attacking, x15 defending
- Fascist: x15 attacking, x5 defending
 
- Formula: attack points - defense points
 
Example] 100 Lizard Clans dropping onto a planet with 100 Robot Clans and 25 Defense Posts;
100-LizClans x 30 = 3000
100-RoboClans x [1 + (25/20)] = 225
 
Liz win! Now to calculate how many LizClans survived;
3000 - 255 = 2775
RoundUp(2775 / 30) = 93 LizClans
_


*see [http://vgaplanets.ca/vgapcalc.php#groundcombat| Ground Combat calculator]
*see [http://vgaplanets.ca/vgapcalc.php#groundcombat| Ground Combat calculator]
*see Psydev's [http://goo.gl/NUuyYE| Ground Combat calculator spreadsheet]
*see Psydev's [http://goo.gl/NUuyYE| Ground Combat calculator spreadsheet]

Revision as of 01:58, 15 August 2018

Overview

there are two forms of combat in VGA Planets, Ground Combat and VCR Combat.

VCR Combat

VCR Combat is when ships planets and starbases located at same position in space collide in a battle for victory. the results of these combats are display in your VCR.

  • see VCR for more Details

Ground Combat

Ground combat is when one player drops Clans on a planet controlled by another player. the clans will battle with each other for control of the planet. Each Race is given a combat and defense ratio. The number of clans combined with these ratios and the planets defenses are weighed and the victory is awarded. A successful defense allows the defending player to retain control of the planet. a successful attack allows the attacker to gain control and thus capture the planet. Both sides should receive a message on the following turn as to the results of the ground combat battle.

  • If both the attackers and defenders Clans are both eliminated, the attacker will receive a report of taking control of the planet, but without any Clans leftover the planet becomes unowned.

Ground Combat formulas and tools

  • The VGAP3 Host can configure the ground attack and defense factors of all Races, while at Planets.Nu Host config is standardized

. Every 20 defense outposts adds an additional point of Ground Combat multiplier to the planets default 1.

. Some Races have Ground Combat multipliers: - Lizard: x30 attacking, x15 defending - Fascist: x15 attacking, x5 defending

- Formula: attack points - defense points

Example] 100 Lizard Clans dropping onto a planet with 100 Robot Clans and 25 Defense Posts; 100-LizClans x 30 = 3000 100-RoboClans x [1 + (25/20)] = 225

Liz win! Now to calculate how many LizClans survived; 3000 - 255 = 2775 RoundUp(2775 / 30) = 93 LizClans _