Clone: Difference between revisions
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==== Notes ==== | ==== Notes ==== | ||
The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself. | The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself. | ||
==See Also== | |||
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan's] |
Revision as of 10:50, 6 November 2014
Overview
Friendly Codes cln Clone.
Tells the Starbase that you own and are in orbit with to make an exact copy of the ship with this code. The starbases' tech levels must be equal to or greater than the ship components being cloned. This will in most cases cancel out the normal starship building on the starbase any turn that there is a starship with this code in orbit. The cost of cloning a ship (megacredits) is 200% of the original cost of building the ship. The Privateers and Crystals can not clone. You can not clone ships that your race can already build.
The Ship Limit
Once the games 500 ship limit is reached no more cloning can take place. If you have more than 20 Priority Build Points you can both build a normal ship at a starbase while you are also cloning the ship.
Notes
The warp speed and waypoint of any ship that is being cloned (has the friendly code to cln) is set to 0 during the movement phase of the game. A cloned ship can not move by itself.