Torpedo: Difference between revisions
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==Torpedoes for Minelaying== | ==Torpedoes for Minelaying== | ||
The most cost-effective torpedo for minelaying is the Mk.4 torpedo. The Mk.4 gives you 2.8 mines/MC, while the two next best are the Mk.7 (2.3 m/MC) and the Mk.3 (2.1 m/MC). While mines/MC vary per torpedo type, the number of mines/mineral always goes up with tech level. In other words, high-tech mines require fewer minerals. So the rule of thumb for minelaying is, if you have more minerals than money, use Mk.4; if you have more money than minerals, use Mk.7. (The Feds, for example, should usually use Mk.7 since they have more money from their taxation bonus, but fewer minerals do to their mining penalty). | |||
==== Notes ==== | ==== Notes ==== | ||
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* Most effective weapons are Mark 4 Photons early game, and Mark 7/8 late game. | * Most effective weapons are Mark 4 Photons early game, and Mark 7/8 late game. | ||
* Each torpedo cost 1 of each mineral. | * Each torpedo cost 1 of each mineral. | ||
* Most effective Torpedo | * Most effective Torpedo for capturing is the Gamma Bomb | ||
==== Saving Money on Torps via Mine Scooping ==== | |||
A way to save money on Mk.8 torpedoes is to lay a minefield with Mk.4 or Mk.7 torps, and then scoop up the minefield with a ship with Mk.8 launchers. That ship will scoop up mines into Mk.8 torpedoes at a cheaper cost than if you purchased the torpedoes directly! | |||
== Other Related Pages == | == Other Related Pages == |
Revision as of 07:09, 18 October 2017
Torpedoes
Torpedoes are the only form of ordinance type weapons within game. they come in 10 types. and are a visual weapon used in combat. torpedoes are carried as standard cargo witihin your ship. ships must have torpedo tubes of the same class of the torpedo to be carried. torpedoes can also be converted into spacemines to create minefields. torpedoes are created at starbases with the appropriate torpedo tech level.Each torpedo type has different Damage specs.
Torpedo Launch Tubes
Launch tubes also known as Torpedo Launchers are basically the tools a ship is required to have in order to build, carry and fire torpedoes. the launch tubes and torpedoes carried must be of the same torpedo Class.
Launch Tube Materials cost and Specs
in order to be used in combat the torpedo carried within the ship must be of the same class as the the tube on the ship, i.e. a gamma bomb torpedo tube ship cannot carry proton torpedoes. the class of tubes and torpedoes must match in order to carry them.
Torpedo Tech Level Chart
Tech | Type | Tube Mass | Torp Damage | Torp Crew Kill | Torp Spacemine Conversion | Tube MC | Tube Dur | Tube Trit | Tube Moly | Torp MC Cost | Torp Dur Cost | Torp Trit Cost | Torp Moly Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Mark 1 Photon | 2 | 5 | 4 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 |
2 | Proton torp | 2 | 8 | 6 | 4 | 4 | 0 | 1 | 0 | 2 | 1 | 1 | 1 |
3 | Mark 2 Photon | 2 | 10 | 3 | 9 | 4 | 4 | 1 | 0 | 5 | 1 | 1 | 1 |
3 | Gamma bomb | 4 | 2 | 15 | 16 | 6 | 3 | 1 | 1 | 10 | 1 | 1 | 1 |
4 | Mark 3 Photon | 2 | 15 | 9 | 25 | 5 | 1 | 1 | 5 | 12 | 1 | 1 | 1 |
5 | Mark 4 Photon | 2 | 30 | 13 | 36 | 20 | 4 | 1 | 1 | 13 | 1 | 1 | 1 |
6 | Mark 5 Photon | 3 | 35 | 17 | 49 | 57 | 7 | 1 | 14 | 31 | 1 | 1 | 1 |
7 | Mark 6 Photon | 2 | 40 | 23 | 64 | 100 | 2 | 1 | 7 | 35 | 1 | 1 | 1 |
8 | Mark 7 Photon | 3 | 48 | 25 | 81 | 120 | 3 | 1 | 8 | 36 | 1 | 1 | 1 |
10 | Mark 8 Photon | 3 | 55 | 35 | 100 | 190 | 1 | 1 | 9 | 54 | 1 | 1 | 1 |
- "crew kill" value determines the number of crew the torpedo will kill if the shields of the target ship are down,
- "Damage" value determines the damage that the particular torpedo will do to the hull or shield of a ship,
- "Mine lay" value determines the number of mines that the tube will lay per torpedo if the ship is set to Lay mines as the primary mission. It is the square of the tube's position.
Torpedo Damage and Crew Kill per Megacredit
Torpedoes Within The VCR
The VCR Begins combat when ships are within 60,000 Killicams. thats the range when Fighters can first begin to launch. Torpedoes are fired when the distance closes to within 30,000 Killicams. meaning any ship carrying torpedoes into the fight may have to survive fighter attacks before the torpedoes can launch. the number of torpedoes launched is determined by the number of tubes per folly. several folly's can be fired within a single VCR depending upon reload time, torpedo supply and damage. torpedo accuracy varies a little bit, but upon average 1 in 3 will hit the target. fighters generally are better than torps but torps are far more cost efficient, and do not get shot down by enemy beam weapons. ships carrying torpedoes have a distinct advantage when firing from the right side of the VCR. see "VCR Side Advantage for more details.
Torpedoes For Capture of Enemy Vessels
Capturing enemy vessels within a VCR occurs when all crew have been killed but the ship is not destroyed. to do this it is neccessary to choose weapons that are more likely to kill crew than do damage to the vessel. in this case when attempting to capture enemy vessels it is reccomended that you use gamma bomb torpedoes as they have a higher crew kill than its damage. all other torpedoes have higher damage than crew kill and are thus less likely to capture ships.
Torpedoes for Minelaying
The most cost-effective torpedo for minelaying is the Mk.4 torpedo. The Mk.4 gives you 2.8 mines/MC, while the two next best are the Mk.7 (2.3 m/MC) and the Mk.3 (2.1 m/MC). While mines/MC vary per torpedo type, the number of mines/mineral always goes up with tech level. In other words, high-tech mines require fewer minerals. So the rule of thumb for minelaying is, if you have more minerals than money, use Mk.4; if you have more money than minerals, use Mk.7. (The Feds, for example, should usually use Mk.7 since they have more money from their taxation bonus, but fewer minerals do to their mining penalty).
Notes
- Most effective weapons are Mark 4 Photons early game, and Mark 7/8 late game.
- Each torpedo cost 1 of each mineral.
- Most effective Torpedo for capturing is the Gamma Bomb
Saving Money on Torps via Mine Scooping
A way to save money on Mk.8 torpedoes is to lay a minefield with Mk.4 or Mk.7 torps, and then scoop up the minefield with a ship with Mk.8 launchers. That ship will scoop up mines into Mk.8 torpedoes at a cheaper cost than if you purchased the torpedoes directly!