Campaign: Difference between revisions
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The campaign mode, released on September 14, 2012, introduces a wide variety of design and tech upgrades for each race so as to allow them to become more competitive. | The campaign mode, released on September 14, 2012, introduces a wide variety of design and tech upgrades for each race so as to allow them to become more competitive. | ||
Each [[:Category:Player Races|race]] has a Base Advantage Value (BAV) that determines how customizable they are. The lower the number, the more flexible a race is. A maximum of 450 advantage may be carried into these new games. | Each [[:Category:Player Races|race]] has a Base Advantage Value (BAV) that determines how customizable they are. The lower the number, the more flexible a race is. A maximum of 450 advantage may be carried into these new games by default. | ||
There will continue to remain classic games. In fact, some prior experience is required to participate in campaign games. | There will continue to remain classic games. In fact, some prior experience is required to participate in 11-player campaign games, although no experience is required to participate in the newly released '''giant campaign melees''', which combines the 30 players mechanic with the campaign mechanics. | ||
Bear in mind that all races can lay mines up to 150 LY, which is worth a total of 100 advantage. However, 30 advantage can be freed by reducing the maximum radius to 100 LY. Likewise, races that can clone can remove cloning to free an additional 10 advantage, or can upgrade to advanced cloning for 30 advantage more. | Bear in mind that all races can lay mines up to 150 LY, which is worth a total of 100 advantage. However, 30 advantage can be freed by reducing the maximum radius to 100 LY. Likewise, races that can clone can remove cloning to free an additional 10 advantage, or can upgrade to advanced cloning for 30 advantage more. | ||
== Resources == | == Resources == | ||
Any [[planet]]s captured or sectors survived in any public games will contribute to officers competing in campaign mode. It is currently unknown what the exact formulas are regarding minerals earned (or if they are even random), but it is known that [[planet]]s award a flat 4 [[megacredit]]s when colonized or | Any [[planet]]s captured or sectors survived in any public games will contribute to officers competing in campaign mode. It is currently unknown what the exact formulas are regarding minerals earned (or if they are even random), but it is known that [[planet]]s award a flat 4 [[megacredit]]s when colonized, captured, or retained (assuming that, at the time the game ended, that you were in the game for 50 turns minimum). | ||
=== Estimated starting resources === | === Estimated starting resources === |
Revision as of 05:40, 3 July 2013
The campaign mode, released on September 14, 2012, introduces a wide variety of design and tech upgrades for each race so as to allow them to become more competitive.
Each race has a Base Advantage Value (BAV) that determines how customizable they are. The lower the number, the more flexible a race is. A maximum of 450 advantage may be carried into these new games by default.
There will continue to remain classic games. In fact, some prior experience is required to participate in 11-player campaign games, although no experience is required to participate in the newly released giant campaign melees, which combines the 30 players mechanic with the campaign mechanics.
Bear in mind that all races can lay mines up to 150 LY, which is worth a total of 100 advantage. However, 30 advantage can be freed by reducing the maximum radius to 100 LY. Likewise, races that can clone can remove cloning to free an additional 10 advantage, or can upgrade to advanced cloning for 30 advantage more.
Resources
Any planets captured or sectors survived in any public games will contribute to officers competing in campaign mode. It is currently unknown what the exact formulas are regarding minerals earned (or if they are even random), but it is known that planets award a flat 4 megacredits when colonized, captured, or retained (assuming that, at the time the game ended, that you were in the game for 50 turns minimum).
Estimated starting resources
Most officers are given some starting resources as well to aid in getting their first upgrades before they start their first campaign game. These starting resources seem to be based on a race's BAV, giving 8 Du, 10 Tr, 7 Mo, and 30 mc for each point below 450.
Race | Du | Tr | Mo | mc | BAV | Diff |
---|---|---|---|---|---|---|
Fed | 440 | 550 | 385 | 1,650 | 395 | +55 |
Lizard | 80 | 100 | 70 | 300 | 440 | +10 |
Bird Man | 760 | 950 | 665 | 2,850 | 355 | +95 |
Fascist | 840 | 1,050 | 735 | 3,150 | 345 | +105 |
Privateer | 80 | 100 | 70 | 300 | 440 | +10 |
Cyborg | None | 450 | 0 | |||
Crystalline | 360 | 450 | 315 | 1,950 | 405 | +45 |
Empire | 560 | 700 | 490 | 2,100 | 380 | +70 |
Robotic | 200 | 250 | 175 | 750 | 425 | +25 |
Rebel | 440 | 550 | 385 | 1,650 | 395 | +55 |
Colonial | 360 | 450 | 315 | 1,350 | 405 | +45 |
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