Ion storm: Difference between revisions
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If a storm gets powerful enough (150 MeV minimum), it can drag (75% of storm speed) and damage starships over the course of its lifespan. | If a storm gets powerful enough (150 MeV minimum), it can drag (75% of storm speed) and damage starships over the course of its lifespan. | ||
== Damage | == Damage Calcs == | ||
The formula for Ion storms is shown below: | The formula for Ion storms is shown below: | ||
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Where ''d'' is the damage added, ''v'' is the voltage of the storm, ''m'' is the total mass of the ship at the beginning of the turn, ''x'' is the ship experience (kept internally), ''e'' is the engine position, and ''f'' is a flag that determines whether the ship is fuelless (1) or not (0). | Where ''d'' is the damage added, ''v'' is the voltage of the storm, ''m'' is the total mass of the ship at the beginning of the turn, ''x'' is the ship experience (kept internally), ''e'' is the engine position, and ''f'' is a flag that determines whether the ship is fuelless (1) or not (0). | ||
If a ship took damage, then it loses [[crew]] equal to: | |||
l = v - m - 2x + 0.3c | |||
Where ''l'' is the crew lost, and ''c'' is the crew remaining. It is noteworthy that an ion storm can never drop a ship's crew below 1. | |||
=== Example === | === Example === | ||
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222 = 301 - 96 - x + 20(10 - 9) + 50(0) | 222 = 301 - 96 - x + 20(10 - 9) + 50(0) | ||
222 = 225 - x | 222 = 225 - x | ||
-3 = -x | -3 = -x | ||
x = 3 | x = 3 | ||
It's internal experience was 3. | It's internal experience was 3. The message also reported that it lost 44 crew, but this is a result of the above limitation. | ||
l = 301 - 96 - 2(3) + 0.3(45) | |||
l = 214 | |||
The Reptile would have lost 214 crew if it had that much to spare. | |||
[[Category:Space Hazards]] | [[Category:Space Hazards]] | ||
[[category:Space Objects]] | [[category:Space Objects]] |
Revision as of 07:28, 8 August 2012
Overview
Ion storms are natural disturbances that travel through space. These electrically charged storms impose a wide variety of effects to ships and minefields.
After the ion storms complete their movement, they will decloak most ships and prevent beams from sweeping the minefields whose centers are covered by these storms. They can also merge to form a more powerful storm.
If a storm gets powerful enough (150 MeV minimum), it can drag (75% of storm speed) and damage starships over the course of its lifespan.
Damage Calcs
The formula for Ion storms is shown below:
d = v - m - x + 20(10 - e) + 50f
Where d is the damage added, v is the voltage of the storm, m is the total mass of the ship at the beginning of the turn, x is the ship experience (kept internally), e is the engine position, and f is a flag that determines whether the ship is fuelless (1) or not (0).
If a ship took damage, then it loses crew equal to:
l = v - m - 2x + 0.3c
Where l is the crew lost, and c is the crew remaining. It is noteworthy that an ion storm can never drop a ship's crew below 1.
Example
A Reptile Destroyer was caught in the 301 MeV ion storm. It's total mass was 96kT, and it sustained 222% damage. It was fueled, and had Transwarp Drives.
222 = 301 - 96 - x + 20(10 - 9) + 50(0) 222 = 225 - x -3 = -x x = 3
It's internal experience was 3. The message also reported that it lost 44 crew, but this is a result of the above limitation.
l = 301 - 96 - 2(3) + 0.3(45) l = 214
The Reptile would have lost 214 crew if it had that much to spare.