Planetary Structures: Difference between revisions

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==Mines==
==Mines==
Mineral mines are the structures necessary to mine the minerals out of the ground. Again, care should be taken, especially when not playing as [[The Solar Federation]].
Mineral mines are the structures necessary to mine the minerals out of the ground. Again, care should be taken, especially when not playing as [[The Solar Federation]]. They cost 4 [[megacredit]]s and 1 [[supply]] each.


Up to nineteen (19) mines may be safely built on any planet to avoid [[Starship_Missions|sensor sweep]] detection.
Up to nineteen (19) mines may be safely built on any planet to avoid [[Starship_Missions|sensor sweep]] detection.


==Factories==
==Factories==
Factories produce the supplies that are necessary to produce additional structures, build [[fighter]]s in space, perform [[alchemy]], or sell for [[megacredits]].
Factories produce the supplies that are necessary to produce additional structures, build [[fighter]]s in space, perform [[alchemy]], or sell for [[megacredits]]. They cost 3 [[megacredit]]s and 1 [[supply]] each.


Up to fourteen (14) factories may be safely built on any planet to avoid [[Starship_Missions|sensor sweep]] detection.
Up to fourteen (14) factories may be safely built on any planet to avoid [[Starship_Missions|sensor sweep]] detection.


==Defenses==
==Defenses==
Defenses are important to protecting the planet against combat, as well as provide protection against sensors.
Defenses are important to protecting the planet against combat, as well as provide protection against sensors. Planetary defenses cost 10 [[megacredit]]s and 1 [[supply]] each.


Fifteen defense posts are needed to block [[Starship_Missions|sensor sweep]] regardless of the other structures (although fewer posts will prorate the detection percentage), and twenty are needed to block a [[Bioscanner|bio scan]].
Fifteen defense posts are needed to block [[Starship_Missions|sensor sweep]] regardless of the other structures (although fewer posts will prorate the detection percentage), and twenty are needed to block a [[Bioscanner|bio scan]].

Revision as of 05:57, 15 July 2012

Overview

Planetary structures are the infrastructure for a planet. They can be used to harvest minerals out of the ground, produce supplies, or provide defense.

Care should be taken when building these structures, as they can anger the colonists and natives (except defenses), especially when you are dealing with non-Avian Anarchists.

Mines

Mineral mines are the structures necessary to mine the minerals out of the ground. Again, care should be taken, especially when not playing as The Solar Federation. They cost 4 megacredits and 1 supply each.

Up to nineteen (19) mines may be safely built on any planet to avoid sensor sweep detection.

Factories

Factories produce the supplies that are necessary to produce additional structures, build fighters in space, perform alchemy, or sell for megacredits. They cost 3 megacredits and 1 supply each.

Up to fourteen (14) factories may be safely built on any planet to avoid sensor sweep detection.

Defenses

Defenses are important to protecting the planet against combat, as well as provide protection against sensors. Planetary defenses cost 10 megacredits and 1 supply each.

Fifteen defense posts are needed to block sensor sweep regardless of the other structures (although fewer posts will prorate the detection percentage), and twenty are needed to block a bio scan.