Mining Stations: Difference between revisions
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Some notes on Mining Stations: | Some notes on Mining Stations: | ||
* Supports up to 500 Clans without loss | |||
*Doubles the mining rate | |||
* Ships that can use them, by race: | * Ships that can use them, by race: |
Revision as of 17:41, 5 August 2017
Mining stations are mini-starbases in the addon Stellar Cartography placed on planetoids.
Cost to build Mining Stations:
- Duranium: 70
- Tritanium: 242
- Molybdenum: 160
- Megacredits: 480
Some notes on Mining Stations:
- Supports up to 500 Clans without loss
- Doubles the mining rate
- Ships that can use them, by race:
- All: MDSF with 200 cargo and 250 fuel
- Feds: Nebula with 350 cargo and 470 fuel is ideal.
- Lizards: LCC with 290/330 isn't much of an improvement over the MDSF
- Birdmen: Resolute with 280/480. Could be good to carry out fuel from debris disks.
- Fascists: These guys get screwed. Their best bet is a MDSF or a Coldpain with 100/480 for carrying fuel.
- Privateers: Skyfire is 250/370. MCBR goes twice as fast but is only 120/285
- Cyborg: Quietus has the best space/tank with 250/470, but fireclouds at 290/440 are more versatile, and could chunnel out as soon as they leave the debris field. Man, this would give them a nice advantage, a massive minerals base potentially far behind their lines. Makes me shudder just thinking about it.
- Crystals: Ruby at 370/390 or Emerald at 510/480.
- Evil Empire: SSCa can carry 180, but the SSCr has a 450 fuel tank. If they get free fighters, that would be a nice advantage.
- Robotic Empire: Cat's paw at 300/300 or Q tanker at 120/600.
- Rebels: Gemini at 400/350 or Tranquility at 380/460
- Colonies of Man: Same as Rebels. Cobol is only 250 cargo, and the ramscoop isn't necessary with the mineral density.
- Because of the shiplimit, I doubt many are going to create dedicated fleets for servicing debris disks, those slots are just too valuable. Instead what I see are torpedo/fighter manufacturing hubs for most races, since a torpedo needs 3 minerals and a fighter 5, it is more efficient to transport finished products. This gives a big advantage to the Rebels/Colonies since their Gemini can carry 400 cargo (supplies in, fighters out). Robots can benefit as well; with 500 clans each planetoid can produce 120 supplies, enough to build fighters for 2 Q tankers. The Borg can use Fireclouds to supply the minerals to any of their starbases.