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| Build a LDSF, will need it to bring natives to the first cash planet i hopefully find soon. 2,7mio Amphibian Anarchy and a non native, but good mineral planet. I need cash if i want to survive. | | Build a LDSF, will need it to bring natives to the first cash planet i hopefully find soon. 2,7mio Amphibian Anarchy and a non native, but good mineral planet. I need cash if i want to survive. All ambasadors arrived, good that everyone is communicating. |
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| == Turn 4 == | | == Turn 4 == |
Revision as of 15:26, 17 March 2012
Preamble
This is a war log that discribes the situation of the Crystalline during the first emperor game on planets.nu: The Scorpius War.
The aim is to give everyone an inside view of this running game, to share the experience I made and to explain the decisions I made in this specific situation. If you have ever analysed another players game and asked yourself why has he done this or reacted like that this war log may answer some of your questions. It´s not really a stagegy guide, however, i hope it will give other Crystalline players new ideas and another view on common issues and Crystalline issues in specific. As it is a running game I can not share too much details or the actual turn status but I will add more and more details to the turns as the game goes on.
Game analysis
Before I started this game, i had a close look on the specific game setup and made my assumptions.
- Only the highest ranking players are allowed to join.
I expect all players to be experts in thier race and they know the enemy races and what to do against them. In an expert game the ship limit will be reached very early. ==> I have to be fast with Starbases and outbuild the carrier races.
- All but the winner will loose thier rank
I expect everyone to fight to the last planet. ==> Diplomacy will be complex.
There will be absolutly no trust in this game. I expect a lot of temporary agreements and they will only last as long as both sides benefit. Don´t get to strong early or all unite against you.
To avoid any complains, i am sure Yoshua has manualy created a fair map with planets within 81ly distance around the homeworld and equel distance between the homeworlds. Most likly the middle will be free.
Tools
The tools I use to calculate my turn:
- Shiplist.xlsx: Excel file with all enemy ships I saw in the cluster (ID, Hull, Warp speed, Weapons, Mass, last turn seen)
- MassCost.xlsx: Excel file to calculate ship build costs and minerals, minefield size after sweeping, hull mass
- www.vgaplanets.ca: Web calculater I use to optimize my eco.
How to locate an enemy Homeworld
Details follwoing soon....
Details follwoing soon....
Timeline
Turn 1
Starting in a Cluster of xxx Planets, xxx Planets within 81ly from my Homeworld. Made a plan how to colonize all in the shortest time, loaded the MDSF with 160clans and 40 supplies and send it to the planet nearby. Maxed the factories on the planets, mines to 201, defence to xxx, Tax to -5 happyness. Upgraded Hulls to Tech 6, so I can build Emeralds and LDSF. Engines to Tech 10, no way around that. Beams to xxx. Torps to xxx. Build an Emerald as it has huge Cargo and will be the biggest ship next to the Resolute for the next 10-15 turns. It will never get useless. Used the calculation sheet to make sure I can build the ships I need the next turns. Send out diplomats to all other races.
Turn 2
A good start, the first planet has 5,2 mio Humanoids Tribal. Not a chash planet, but i can build hulls. Onyx, Diamonds and Crystal Thunder. All ships that will not move or die early in a Combo. Beamed down 120clans and 36 supplies and moved on to the next planet. Have to go back soon to get more clans form my HW. The Emerald is loaded with 390clans and 120 supplies. No need for torps, i can build them later in space if i find some cash on a good native planet.
Turn 3
Build a LDSF, will need it to bring natives to the first cash planet i hopefully find soon. 2,7mio Amphibian Anarchy and a non native, but good mineral planet. I need cash if i want to survive. All ambasadors arrived, good that everyone is communicating.
Turn 4
Turn 5
Turn 6
Turn 7
Turn 8
Turn 9
Turn 10
Turn 11
Turn 12
Turn 13
Turn 14
Turn 15
Turn 16
Turn 17
Turn 18
Turn 19
Turn 20
Turn 21
Turn 22
Turn 23
Turn 24
Turn 25
Turn 26
Turn 27
Turn 28
Turn 29
Turn 30
Turn 31
Turn 32
Turn 33
Turn 34
Turn 35
Turn 36
Turn 37
Turn 38
Turn 39
Turn 40
Turn 41
Turn 42
Turn 43
Turn 44
Turn 45
Turn 46
Turn 47
Turn 48
Turn 49
Turn 50
Turn 51