The Scorpius War: Difference between revisions
SpaceSquad (talk | contribs) mNo edit summary |
|||
Line 10: | Line 10: | ||
= Game analysis = | = Game analysis = | ||
Before I started this game, i had a close look on the specific game setup and made my assumptions. | |||
*Only the highest ranking players are allowed to join. | |||
==> Expect all players to be experts. | |||
==> Ship limit will be hit very early. | |||
==> Expect an early attack by the cloaker races. | |||
*All but the winner will loose thier rank | |||
==> Everyone will fight to the last planet. | |||
==> Complex diplomacy. | |||
*No allies allowed | |||
==> No trust!! | |||
==> temporary agreements only. | |||
==> Agreements only work as long as both sides benefit. | |||
==> Don´t get too strong early. | |||
*Fair map setup | |||
==> To avoid any complains, Yoshua has to create a fair map | |||
==> Equal distance between homeworlds | |||
==> Minimum number of planets withhin 81ly | |||
== Tools == | == Tools == | ||
The tools I use to calculate my turn: | |||
*Shiplist.xlsx: Excel file with all enemy ships I saw in the cluster (ID, Hull, Warp speed, Weapons, Mass, last turn seen) | *Shiplist.xlsx: Excel file with all enemy ships I saw in the cluster (ID, Hull, Warp speed, Weapons, Mass, last turn seen) | ||
*MassCost.xlsx: Excel file to calculate ship build costs and minerals, minefield size after sweeping, hull mass | *MassCost.xlsx: Excel file to calculate ship build costs and minerals, minefield size after sweeping, hull mass |
Revision as of 15:25, 15 February 2012
Preamble
This is a war log that discribes the situation of the Crystalline during the first emperor game on planets.nu: The Scorpius War. The aim is to give everyone an inside view of this running game, to share the experience I made and to explain the decisions I made in this specific situation. If you have ever analysed another players game and asked yourself why has he done this or reacted like that this war log may answer some of your questions. It´s not really a stagegy guide, however, i hope it will give other Crystalline players new ideas and another view on common issues and Crystalline issues in specific. As it is a running game I can not share too much details or the actual turn status but I will add more and more details to the turns as the game goes on.
Game analysis
Before I started this game, i had a close look on the specific game setup and made my assumptions.
- Only the highest ranking players are allowed to join.
==> Expect all players to be experts. ==> Ship limit will be hit very early. ==> Expect an early attack by the cloaker races.
- All but the winner will loose thier rank
==> Everyone will fight to the last planet. ==> Complex diplomacy.
- No allies allowed
==> No trust!! ==> temporary agreements only. ==> Agreements only work as long as both sides benefit. ==> Don´t get too strong early.
- Fair map setup
==> To avoid any complains, Yoshua has to create a fair map ==> Equal distance between homeworlds ==> Minimum number of planets withhin 81ly
Tools
The tools I use to calculate my turn:
- Shiplist.xlsx: Excel file with all enemy ships I saw in the cluster (ID, Hull, Warp speed, Weapons, Mass, last turn seen)
- MassCost.xlsx: Excel file to calculate ship build costs and minerals, minefield size after sweeping, hull mass
- www.vgaplanets.ca: Web calculater I use to optimize my eco.
How to locate an enemy Homeworld
Will follow soon
Timeline
Turn 1
Total | + | - |
Planets | 1 | 0 | 0 |
Ships | 1 | 0 | 0 |
Starbases | 1 | 0 | 0 |
Turn 2
Total | + | - |
Planets | 1 | 0 | 0 |
Ships | 2 | 1 | 0 |
Starbases | 1 | 0 | 0 |