The Evil Empire: Difference between revisions
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* Builds 5 "free" fighters per turn per starbase, using 3 [[tritanium]] and 2 [[molybdenum]] each. | * Builds 5 "free" fighters per turn per starbase, using 3 [[tritanium]] and 2 [[molybdenum]] each. | ||
* The [[Super Star Destroyer]] can take any enemy planet with ten clans, assuming it can get there unscathed! | * The [[Super Star Destroyer]] can take any enemy planet with ten clans, assuming it can get there unscathed! | ||
* Fakes [[Bioscanner | bioscan]] reports by reporting Amorphous life on the planets the Empire owns | |||
|ShipList= | |ShipList= | ||
|ImportantShips= | |ImportantShips= |
Revision as of 05:11, 2 June 2012
The Evil Empire is derived from the "Empire" in the Star Wars series of movies.
Race Characteristics
The Empire is a fighter race, and has some of the biggest and baddest of them around. Their lineup includes the ability to ground assault planets with Imperial Stormtroopers, as well as the Gorbie Class Battlecarrier, the largest ship (or is it a moon?) in the game. They can sense enemy planets with Dark Sense.
Strategy Guides
Racial Abilities
- Dark Sense, which can sense enemy planets from far away. The Empire has excellent strategic data collection abilities because of this.
- Builds 5 "free" fighters per turn per starbase, using 3 tritanium and 2 molybdenum each.
- The Super Star Destroyer can take any enemy planet with ten clans, assuming it can get there unscathed!
- Fakes bioscan reports by reporting Amorphous life on the planets the Empire owns
Ship List
See The master ship list for a list of The Evil Empire ships.