Merlin Class Alchemy Ship: Difference between revisions
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= | {{Ship | ||
|ShipName=Merlin Class Alchemy Ship |Races=All races |Comments=The Merlin Class Alchemy Ship produces 1kt of [[Duranium]], [[Tritanium]] or [[Molybdenum]] for the cost of 3kt supplies each. | |||
The Merlin Class can be the economic backbone of already exploited planetary clusters and usually is found close to important star-bases and bovinoid planets. In combat it is fairly tough to destroy, although it can only be equipped with 8 beam weapons. | |||
Its gigantic cargo hold (the largest of all ships) can be used in a pinch for the evacuation of colonist from important planets, if the necessary amount of fuel is at hand. But with a 2700 cargo capacity and 450 fuel tank, and 10 engines, it, like the Neutronic Refinery ship, is really more of a starbase than a ship. | |||
|Notes= | |||
=== General Performance === | |||
* Can produce up to 900kt of minerals per turn | * Can produce up to 900kt of minerals per turn | ||
* | ==== Range (ly) ==== | ||
*Empty: 365 ly | |||
* Full: 112 ly | |||
Empty: | ==== Fuel consumption per lightyear ==== | ||
*Empty: 1,23kt | |||
*Full: 4,02kt | |||
==== Misc ==== | |||
* Performs alchemy for 9 supplies into 1 of each mineral (or 3 minerals of a single kind, using ''ald'', ''alt'', or ''alm'') | |||
* Can tow | |||
=== Combat Performance === | |||
The Merlin makes an excellent last ditch [[fighter]]-killing ship with its eight [[beams]]. However, its extreme [[mass]] makes it vulnerable to destruction by carriers, and capture by higher grade [[torpedo]] ships. | |||
=== Additional Notes === | |||
Ranges and fuel consumption were taken from a Merlin Class Alchemy Ship equipped with Heavy Blasters and Transwarp Drives in non-stop-flight. | |||
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}} | |||
[[Category:Ships]] | |||
[[Category:Alchemy Ships]] | |||
[[Category:Solar Federation Ships]] |
Latest revision as of 21:39, 11 January 2016
Comments
The Merlin Class Alchemy Ship produces 1kt of Duranium, Tritanium or Molybdenum for the cost of 3kt supplies each.
The Merlin Class can be the economic backbone of already exploited planetary clusters and usually is found close to important star-bases and bovinoid planets. In combat it is fairly tough to destroy, although it can only be equipped with 8 beam weapons.
Its gigantic cargo hold (the largest of all ships) can be used in a pinch for the evacuation of colonist from important planets, if the necessary amount of fuel is at hand. But with a 2700 cargo capacity and 450 fuel tank, and 10 engines, it, like the Neutronic Refinery ship, is really more of a starbase than a ship.
Built by
All races
Hull specs
Name | Tech | Beams | T/F | En | MC | Dur | Tri | Mol | Mass | Cargo | Fuel | Crew | Abilities | Adv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Merlin Class Alchemy Ship | 10 | 8 | 0/0 | 10 | 840 | 625 | 250 | 134 | 920 | 2700 | 450 | 120 | Alc | 25 |
Notes
General Performance
- Can produce up to 900kt of minerals per turn
Range (ly)
- Empty: 365 ly
- Full: 112 ly
Fuel consumption per lightyear
- Empty: 1,23kt
- Full: 4,02kt
Misc
- Performs alchemy for 9 supplies into 1 of each mineral (or 3 minerals of a single kind, using ald, alt, or alm)
- Can tow
Combat Performance
The Merlin makes an excellent last ditch fighter-killing ship with its eight beams. However, its extreme mass makes it vulnerable to destruction by carriers, and capture by higher grade torpedo ships.
Additional Notes
Ranges and fuel consumption were taken from a Merlin Class Alchemy Ship equipped with Heavy Blasters and Transwarp Drives in non-stop-flight.
Addons
The Merlin Class Alchemy Ship does not currently have any addon-exclusive abilities.