Combat Order: Difference between revisions

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===Cloak Intercept===
===Priority Intercept Attack===


Ships with a [[Cloaking Device]], the mission [[Intercept]], and [[Primary Enemy]] set appropriately will always attack first (presumably in order of ship ID or [[Friendly Codes|friendly code]]), and they will specifically attack the target they are set to intercept.  Once they have intercepted (and presumably destroyed) their target, they will then be decloaked and participate in the main combat order.
Ships with a [[Cloaking Device]], the mission [[Intercept]], and [[Primary Enemy]] set appropriately will always attack first (presumably in order of ship ID or [[Friendly Codes|friendly code]]), and they will specifically attack the target they are set to intercept.  Once they have intercepted (and presumably destroyed) their target, they will then be decloaked and participate in the main combat order.
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===Main combat order===
===Main combat order===
Ships fight according to their battlevalue. Lowest battlevalue begins.
Ships fight according to their battlevalue. Lowest battlevalue begins.


'''Battlevalue:'''
Battlevalue:


* if friendlycode is numerical: friendlycode
* if friendlycode is numerical: friendlycode
* else: 1000 + 10 (if mission is NOT kill) + 5 (if NO Primary Enemy is set)
* else: 1000 + 10 (if mission is NOT kill) + 5 (if NO Primary Enemy is set)
'''This means, that your ships fight in the following order:'''
1. Ships with numerical friendly codes (001-999, lowest number first)(1-999)
2. Ships with non-numerical friendly code + Mission 'Kill' + Primary Enemy set (1000)
3. Ships with non-numerical friendly code + Mission 'Kill' (1005)
4. Ships with non-numerical friendly code + Primary Enemy set (1010)
5. Ships with non-numerical friendly code, but only if the opponent's ship/planet attack (1015)
If two ships have the same value, then the lower ID# fights first


===2nd combat order===
===2nd combat order===
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Combat order sorted by ship [[ID]]s. Ships with a lower ship [[ID]] attack earlier.
Combat order sorted by ship [[ID]]s. Ships with a lower ship [[ID]] attack earlier.


Note: Ships with matching friendly codes do not attack each other.
 
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===Comment===
 
This means, that your ships fight in the following order:
 
* Ships with friendly codes from 001 to 999, the lowest number fights first
* Ship with friendly code that contains at least one letter  '''+'''  Mission 'Kill'  '''+'''  Primary Enemy set
* Ship with friendly code that contains at least one letter  '''+'''  Mission 'Kill'
* Ship with friendly code that contains at least one letter  '''+'''  Primary Enemy set
* Ship with friendly code that contains at least one letter  '''+'''  the opponent has to attack
 
 
If two of your ships meet the same conditions, then the ship with the lower ID# attacks first.
 
 
Mission 'Kill' and Primary Enemy set ''do not'' influence friendly codes between 001 and 999

Latest revision as of 23:54, 9 February 2018

Priority Intercept Attack

Ships with a Cloaking Device, the mission Intercept, and Primary Enemy set appropriately will always attack first (presumably in order of ship ID or friendly code), and they will specifically attack the target they are set to intercept. Once they have intercepted (and presumably destroyed) their target, they will then be decloaked and participate in the main combat order.



Main combat order

Ships fight according to their battlevalue. Lowest battlevalue begins.

Battlevalue:

  • if friendlycode is numerical: friendlycode
  • else: 1000 + 10 (if mission is NOT kill) + 5 (if NO Primary Enemy is set)

2nd combat order

(if both ships have the same main combat order)

Combat order sorted by ship IDs. Ships with a lower ship ID attack earlier.



Comment

This means, that your ships fight in the following order:

  • Ships with friendly codes from 001 to 999, the lowest number fights first
  • Ship with friendly code that contains at least one letter + Mission 'Kill' + Primary Enemy set
  • Ship with friendly code that contains at least one letter + Mission 'Kill'
  • Ship with friendly code that contains at least one letter + Primary Enemy set
  • Ship with friendly code that contains at least one letter + the opponent has to attack


If two of your ships meet the same conditions, then the ship with the lower ID# attacks first.


Mission 'Kill' and Primary Enemy set do not influence friendly codes between 001 and 999