Combat Order: Difference between revisions

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===Cloak Intercept===
===Priority Intercept Attack===


Ships with a [[Cloaking Device]], the mission [[Intercept]], and [[Primary Enemy]] set appropriately will always attack first (presumably in order of ship ID or [[Friendly Codes|friendly code]]), and they will specifically attack the target they are set to intercept.  Once they have intercepted (and presumably destroyed) their target, they will then be decloaked and participate in the main combat order.
Ships with a [[Cloaking Device]], the mission [[Intercept]], and [[Primary Enemy]] set appropriately will always attack first (presumably in order of ship ID or [[Friendly Codes|friendly code]]), and they will specifically attack the target they are set to intercept.  Once they have intercepted (and presumably destroyed) their target, they will then be decloaked and participate in the main combat order.
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===Main combat order===
===Main combat order===
The following table is sorted by combat order.
Ships fight according to their battlevalue. Lowest battlevalue begins.
 
Battlevalue:


* Mission: Kill
* if friendlycode is numerical: friendlycode
* [[Primary Enemy]]: Enemy
* else: 1000 + 10 (if mission is NOT kill) + 5 (if NO Primary Enemy is set)
* all other ships, which get attacked


===2nd combat order===
===2nd combat order===
(if both ships have the same main combat order)
(if both ships have the same main combat order)


[[Friendly Codes]] consisting of numbers, lower means earlier attack
Combat order sorted by ship [[ID]]s. Ships with a lower ship [[ID]] attack earlier.
If there is a letter, the whole [[Friendly Codes|friendly code]] is counted as 1000.
 


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===3rd combat order===
===Comment===
(if both ships have the same main/secondary combat order)


Combat order sorted by ship [[ID]]s. Ships with a lower ship [[ID]] attack earlier.
This means, that your ships fight in the following order:
 
* Ships with friendly codes from 001 to 999, the lowest number fights first
* Ship with friendly code that contains at least one letter  '''+'''  Mission 'Kill'  '''+'''  Primary Enemy set
* Ship with friendly code that contains at least one letter  '''+'''  Mission 'Kill'
* Ship with friendly code that contains at least one letter  '''+'''  Primary Enemy set
* Ship with friendly code that contains at least one letter  '''+'''  the opponent has to attack
 
 
If two of your ships meet the same conditions, then the ship with the lower ID# attacks first.
 
 
Mission 'Kill' and Primary Enemy set ''do not'' influence friendly codes between 001 and 999

Latest revision as of 23:54, 9 February 2018

Priority Intercept Attack

Ships with a Cloaking Device, the mission Intercept, and Primary Enemy set appropriately will always attack first (presumably in order of ship ID or friendly code), and they will specifically attack the target they are set to intercept. Once they have intercepted (and presumably destroyed) their target, they will then be decloaked and participate in the main combat order.



Main combat order

Ships fight according to their battlevalue. Lowest battlevalue begins.

Battlevalue:

  • if friendlycode is numerical: friendlycode
  • else: 1000 + 10 (if mission is NOT kill) + 5 (if NO Primary Enemy is set)

2nd combat order

(if both ships have the same main combat order)

Combat order sorted by ship IDs. Ships with a lower ship ID attack earlier.



Comment

This means, that your ships fight in the following order:

  • Ships with friendly codes from 001 to 999, the lowest number fights first
  • Ship with friendly code that contains at least one letter + Mission 'Kill' + Primary Enemy set
  • Ship with friendly code that contains at least one letter + Mission 'Kill'
  • Ship with friendly code that contains at least one letter + Primary Enemy set
  • Ship with friendly code that contains at least one letter + the opponent has to attack


If two of your ships meet the same conditions, then the ship with the lower ID# attacks first.


Mission 'Kill' and Primary Enemy set do not influence friendly codes between 001 and 999