Standard: Difference between revisions
(Updated document for 2024. Added some links.) |
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== Differences between Standard and Classic == | == Differences between Standard and Classic == | ||
<div style=width:35%;"><Pre>This section last edited in January, 2024. Expect rules to change once per year.</pre></div> | |||
* Crystal web rules have changed. Web minefields no longer | |||
====Rule Changes==== | |||
* Crystal web rules have changed. Web minefields can no longer be passed using friendly codes. Web minefields can no longer be laid in another player's identity. Allies with Full Alliance can travel through your webs, but not those with only Safe Passage or Share Intel. | |||
* When a homeworld is lost, that player's colonists lose 70 happiness, and all their natives lose 20 happiness. | * When a homeworld is lost, that player's colonists lose 70 happiness, and all their natives lose 20 happiness. | ||
* Standard games now use [http://help.planets.nu/mis-intercept Chained Intercept] by default. | * Standard games now use [http://help.planets.nu/mis-intercept Chained Intercept] by default. | ||
''' | ''' Notes '''<br> | ||
- The Bird's [[CDL|Covert Data Link ability]] ([[Campaign]] only) can still be used to go through webs using a matching planetary friendly code. This only works if you obtain the planet's friendly code using the [[Super Spy]] mission. | |||
====Racial Abilities==== | |||
* Feds now have extended-range [http://help.planets.nu/adv-quantum-torpedos quantum torpedoes]. Novas equipped with QTs can destroy most starbases easily. | * Feds now have extended-range [http://help.planets.nu/adv-quantum-torpedos quantum torpedoes]. Novas equipped with QTs can destroy most starbases easily. | ||
* Lizard can now only hiss with Lizard hulls. | * Lizard can now only hiss with Lizard hulls. | ||
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* Evil Empire has [http://help.planets.nu/adv-starbase-fighter-transfer Starbase Fighter Transfer] and [https://help.planets.nu/adv-galactic-power Galactic Power]. | * Evil Empire has [http://help.planets.nu/adv-starbase-fighter-transfer Starbase Fighter Transfer] and [https://help.planets.nu/adv-galactic-power Galactic Power]. | ||
====Ships==== | |||
* Many light ships in the game have received a -1 Priority Point cost reduction. [https://planets.nu/#/post/rule-changes-for-2023 Link to announcement] with ship list. [https://planetsmagazine.com/2024/01/06/a-review-of-the-new-pp-changes-for-ships/ Link to article] reviewing the changes. | * Many light ships in the game have received a -1 Priority Point cost reduction. [https://planets.nu/#/post/rule-changes-for-2023 Link to announcement] with ship list. [https://planetsmagazine.com/2024/01/06/a-review-of-the-new-pp-changes-for-ships/ Link to article] reviewing the changes. | ||
* The [[STF|Super Transport Freighter]] now consumes 30% less fuel. | * The [[STF|Super Transport Freighter]] now consumes 30% less fuel. | ||
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* Rebel [[Sage Class Frigate]] now replaced by [[Sage Class Repair Ship]]. | * Rebel [[Sage Class Frigate]] now replaced by [[Sage Class Repair Ship]]. | ||
====Misc. other changes==== | |||
* Standard games now allow direct transfer of megacredits and ammo to foreign ships and planets. This makes the BDM, BTT, BTF and BTM [[friendly codes]] mostly redundant. | * Standard games now allow direct transfer of megacredits and ammo to foreign ships and planets. This makes the BDM, BTT, BTF and BTM [[friendly codes]] mostly redundant. | ||
* BDx friendly codes now enabled by default in Standard. | * BDx friendly codes now enabled by default in Standard. |
Latest revision as of 08:48, 26 January 2024
Standard refers to the standard game format which is played at Planets.nu. The main game formats at Nu are Classic, Standard and Campaign. Most new games at Nu use the Standard ruleset, including League games. Standard is an evolution from the Classic rule set which aims to improve balance, playability and fun. Campaign mode is an add-on for the Standard ruleset which incorporates new ships, race abilities and other features (such as upgraded campaign torpedoes).
Build Queue
Standard has numerous differences from Classic mode, which utilizes the Classic Queue. As of 2021, Planets.nu has made the Planetary Production Queue a part of Standard.
Differences between Standard and Classic
This section last edited in January, 2024. Expect rules to change once per year.
Rule Changes
- Crystal web rules have changed. Web minefields can no longer be passed using friendly codes. Web minefields can no longer be laid in another player's identity. Allies with Full Alliance can travel through your webs, but not those with only Safe Passage or Share Intel.
- When a homeworld is lost, that player's colonists lose 70 happiness, and all their natives lose 20 happiness.
- Standard games now use Chained Intercept by default.
Notes
- The Bird's Covert Data Link ability (Campaign only) can still be used to go through webs using a matching planetary friendly code. This only works if you obtain the planet's friendly code using the Super Spy mission.
Racial Abilities
- Feds now have extended-range quantum torpedoes. Novas equipped with QTs can destroy most starbases easily.
- Lizard can now only hiss with Lizard hulls.
- Birds have Super Spy Advanced and Cloak and Intercept abilities. The Cloak & Intercept mission only works with Bird hulls.
- Fury (formerly Fascist) has double beams. This ability only applies to Fury hulls.
- Crystals can no longer travel through other Crystal players' webs.
- Evil Empire has Starbase Fighter Transfer and Galactic Power.
Ships
- Many light ships in the game have received a -1 Priority Point cost reduction. Link to announcement with ship list. Link to article reviewing the changes.
- The Super Transport Freighter now consumes 30% less fuel.
- Birds get the Enlighten Class Research Vessel.
- Ships with gravitonic engines (e.g. the Meteor) are now elusive to quantum torpedoes.
- Evil Empire's Super Star Cruiser gains the Intercept Interference ability.
- Rebel Sage Class Frigate now replaced by Sage Class Repair Ship.
Misc. other changes
- Standard games now allow direct transfer of megacredits and ammo to foreign ships and planets. This makes the BDM, BTT, BTF and BTM friendly codes mostly redundant.
- BDx friendly codes now enabled by default in Standard.
All of these settings can be disabled in custom games, so that players can play with Classic settings.
Short Format
Short Format is a derivative version of Standard which is used for small games at Planets.nu. This includes Blitz games, League 2v2 Blitz games and League Dogfights.
You can enable the Short Format rules for your custom games, as long as your game has 100 planets or fewer.
See Also
List of annual updates for Standard/League play at Planets.nu
Differences between Planets Nu and VGAP 3
Championship Games list, with the rules used for each year.