Super Refit: Difference between revisions

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Successfully takes place if a [[Federation]] [[ship]] sets their [[mission]] to "Super Refit" and is at a [[Federation]] [[Starbase]] after Ion Storms move.  Doesn't require fuel and can be missing crew or be damaged.
Successfully takes place if a [[Federation]] [[ship]] sets their [[mission]] to "Super Refit" and is at a [[Federation]] [[Starbase]] after Ion Storms move.  Doesn't require fuel and can be missing crew or be damaged.


. Super Refit is processed in order in order of ascending shipID#.
* Super Refit is processed in order in order of ascending shipID#.


* All the [[engines]], [[beam weapons]], [[torpedo]] launch tubes and loaded torpedoes will be placed in storage.
* All the [[engines]], [[beam weapons]], [[torpedo]] launch tubes and loaded torpedoes will be placed in storage.
* [[components|Parts]] assigned to a ship being built at the Starbase are not available for Super Refit, even if the ship doesn't get built.


* Only complete sets of [[components|parts]] for the [[ship]] can be installed, and of those the highest tech level components in storage will be equipped.   
* Only complete sets of [[components|parts]] for the [[ship]] can be installed, and of those the highest tech level components in storage will be equipped.   


Warning: If you start with less than the full amount possible of beams or torpedo launch tubes for that ship, and have insufficient [[components|parts]] for a complete set, the ship will not be equipped with the incomplete set of beams/torpedo launch tubes.
Warning: If your ship start with less than the full amount possible of beams or torpedo launch tubes equipped, and have insufficient [[components|parts]] for a complete set, the ship will not be re-equipped with any at all.  For example a [[Nova Class Super-dreadnought]] that has only 9 beams, but 10 torpedo launcher tubers, and is Super Refit at [[Starbase]] that doesn't have 10 or more of the same tech level beams in storage, will end up with no beams and 10 torpedo launcher tubes.  


* Available torpedoes will then be loaded onto the ship.
* Available torpedoes will then be loaded onto the ship.

Latest revision as of 23:28, 17 March 2018

Overview

The Solar Federation is the only race that can permanently upgrade the tech levels of starships parts.

Successfully takes place if a Federation ship sets their mission to "Super Refit" and is at a Federation Starbase after Ion Storms move. Doesn't require fuel and can be missing crew or be damaged.

  • Super Refit is processed in order in order of ascending shipID#.
  • Parts assigned to a ship being built at the Starbase are not available for Super Refit, even if the ship doesn't get built.
  • Only complete sets of parts for the ship can be installed, and of those the highest tech level components in storage will be equipped.

Warning: If your ship start with less than the full amount possible of beams or torpedo launch tubes equipped, and have insufficient parts for a complete set, the ship will not be re-equipped with any at all. For example a Nova Class Super-dreadnought that has only 9 beams, but 10 torpedo launcher tubers, and is Super Refit at Starbase that doesn't have 10 or more of the same tech level beams in storage, will end up with no beams and 10 torpedo launcher tubes.

  • Available torpedoes will then be loaded onto the ship.

Host Order

Super Refit takes place after the first Priority Builds, Regular Build and Clone ships. But is done right before Starbase Force Surrender.

Notes

  • Campaign-mode ships with Squadron Advantage can be Super Refit with beams to replace missing ships. (Unknown what occurs if Super Refit removes all beams due to no complete set of beams to install)
  • A Command-movement ship could arrive at a Starbase and Super Refit, while normally ships are Super Refit and then can be moved away from the Starbase.