Command Ship: Difference between revisions

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[[Category:Hull Functions]]
[[Category:Hull Functions]]
Command Ships (such as the [[Iron Lady Class Command Ship]]) have the ability to move earlier in the host order, before normal movement. Ships owned by the same player and at the same start location as the Command Ship will also move in this earlier host phase. Moving early allows these ships to move before new mines are laid. It also makes them sweep mines after they move, instead of before. They will also lay mines after movement, instead of before.
Command Ships can tow early. However, interceptions will take place during the normal intercept phase, after all other ships have moved.
=== Notes on Rules ===
If a command ship is towing, accompanying ships will still go early, even if they are not towing.
== Command Ship Ability ==
== Command Ship Ability ==
All ships at the location of the command ship which are not intercepting will move before enemy ships and before minelaying. Ships will still fight after all other ships have moved.


This allows ships to move through a minefield which is newly-laid that turn, before it is laid, thereby avoiding mine hits.
Ships moving early, during Command Ship Movement, will move BEFORE:
 
*Any changes to minefields (Selenite Push/Pull, Lay Mines, Minesweep/Minescoop)
*Ion Storms move
*Force Surrender
*Normal Towing movement
*Normal movement
*Intercepting
 
== Warnings ==
Command Ship movement can sometimes create surprising and un-intuitive outcomes.
 
For example, To avoid a tow lock, the Command Ship can simply move away.
 
Also, since CS movement is now before starbase ship repair, you will move before the SB repair happens and your ship will not get repaired.
 
Examples of things that can fail because they happen after CS movement: Starbase Fix, Clone, Super Refit, Empire Fighter Transfer
Examples of things that will increase your fuel consumption, due to happening after movement: 'MKT' and Repair via Supplies.
 
== Links ==
- See the [https://docs.google.com/spreadsheets/d/1ZUXMt_2BauC3gIZHHg3_D53j1SYDCUWdMG7Q0_9QJ3c Readable Host Order] spreadsheet.
 
- See the 'Complete' Host Order for more information: http://help.planets.nu/host-order

Latest revision as of 02:51, 19 December 2023

Command Ships (such as the Iron Lady Class Command Ship) have the ability to move earlier in the host order, before normal movement. Ships owned by the same player and at the same start location as the Command Ship will also move in this earlier host phase. Moving early allows these ships to move before new mines are laid. It also makes them sweep mines after they move, instead of before. They will also lay mines after movement, instead of before.

Command Ships can tow early. However, interceptions will take place during the normal intercept phase, after all other ships have moved.

Notes on Rules

If a command ship is towing, accompanying ships will still go early, even if they are not towing.

Command Ship Ability

Ships moving early, during Command Ship Movement, will move BEFORE:

  • Any changes to minefields (Selenite Push/Pull, Lay Mines, Minesweep/Minescoop)
  • Ion Storms move
  • Force Surrender
  • Normal Towing movement
  • Normal movement
  • Intercepting

Warnings

Command Ship movement can sometimes create surprising and un-intuitive outcomes.

For example, To avoid a tow lock, the Command Ship can simply move away.

Also, since CS movement is now before starbase ship repair, you will move before the SB repair happens and your ship will not get repaired.

Examples of things that can fail because they happen after CS movement: Starbase Fix, Clone, Super Refit, Empire Fighter Transfer Examples of things that will increase your fuel consumption, due to happening after movement: 'MKT' and Repair via Supplies.

Links

- See the Readable Host Order spreadsheet.

- See the 'Complete' Host Order for more information: http://help.planets.nu/host-order