Warp Chunnel: Difference between revisions

From VGA Planets Wiki
Jump to navigationJump to search
No edit summary
m (clarified some sentences.)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
== Overview ==
== Overview ==


Chunneling is the process where a chunnel initiator (usually a [[Firecloud Class Cruiser]]) creates a temporal rift in the subspace time continuum. This rift is a maelstrom of tachyon energy formed in the shape of a tunnel.
Chunneling is the process where a chunnel initiator (usually a [[Firecloud Class Cruiser]]) opens a subspace rift which acts as a gateway to another ship which also has the chunneling ability. This allows ships which are at the location of the opening of the rift to teleport to the location of the target ship. All your ships at the same location as the rift initiator are transported to the location of the target ship.
 
To open a warp chunnel the initiator needs to have at least 50 KT of [[neutronium|fuel]].
then change friendly code to the Ship ID number of a chunnel target (ususally another '''Firecloud'''). This causes a targeting subspace signal to be generated. The initiator then projects a stream of accelerated tachyon particles that cause a rift in the subspace time continuum.  The generation of this high energy beam uses up 50 KT of fuel from the initiator. This rift is anchored to the chunnel target.
 
Once the chunnel is generated the initiator moves into the chunnel. This causes the chunnel to collapse. As the chunnel collapses it pushes the initiator and (assuming it's not a chunnel self) any other starships that were at the same point in space along in front of it as it collapses. This movement expends no fuel on the chunneling starship(s), since they are being pushed along by the collapsing chunnel (subspace temporal rift).


== Side Effects of chunneling ==
== Side Effects of chunneling ==
Needless to say, traveling through a high energy rift comprised of tachyon particles can have an adverse effect on your starship systems. Any starship  completing a chunnel will exit subspace with its shielding systems inoperative. The chunnel, in effect, strips the starship(s) of their shields for that turn.  By the next turn the shielding systems will be functioning again.
Any starship  completing a chunnel will exit subspace with its shielding disabled for one turn.


== How to initiate a chunnel ==
== How to initiate a chunnel ==


To start a chunnel, as stated above, the traveling (or initiating) ship needs to set its friendly code to the ID number of the chunnel target. Both ships need to have their warp factor set to zero (0), and the minimum distance must be 100ly.  If the warp factors are not set to zero or the either of the ships are under tow, the chunnel will not occur.
To open a warp chunnel the initiator needs to have at least 50 KT of [[neutronium|fuel]], and
must change change its friendly code to match the Ship ID number of the chunnel target (ususally another '''Firecloud'''). Both ships need to have their warp factor set to zero (0), and the minimum distance must be 100ly.  If the warp factors are not set to zero or if either of the ships are under tow, the chunnel will not occur.


For ID numbers 1 to 99 place leading zeros in front of the number. I.E.  001, 023, 099.
For ID numbers 1 to 99 place leading zeros in front of the number. I.E.  001, 023, 099.


Chunneling happens as part of the movement phase of the host.  It is the last segment of the movement phase.  So it is possible for starships to move TO the initiator (assuming it can chunnel others) before it chunnels and then move with it, shutting down the warp systems during the chunnel.
Chunneling happens as part of the movement phase of the host.  It is the last segment of the movement phase.  So it is possible for starships to move TO the initiator before it chunnels and then move with it.


Cloaked starships moving through a chunnel will remain cloaked.
Cloaked starships moving through a chunnel will remain cloaked.


=== Foreign ships chunneling ===
=== Foreign ships chunneling ===
A ship belonging to a race other than the race of the initiator opening a chunnel at the same point in space as the initiator must have a warp speed of 0, be cloaked, out of fuel or have a friendly code that matches the friendly code of the ship opening the chunnel to enter the chunnel (way point setting does not matter). The chunnel ship's race can enter the chunnel at any warp speed as can cloaked ships or ships with matching friendly code belonging to all races.
Ships belonging to other players must have a warp speed of zero in order to chunnel with your Firecloud. There are exceptions: chunnel will still work when a foreign ship's is cloaked, or if their friendly code matches the ship initiating the chunnel. (Waypoint setting does not matter). Ships belonging to the player initiating the chunnel can still enter the chunnel at any warp speed.
 
If enemy ships arrive at a planet where a Firecloud is initiating a chunnel, only the enemy ships with warp speed of 0 will enter the chunnel. In order to arrive at a planet at warp 0, a ship must be towed or run out of fuel. Any ships arriving under their own power will arrive with a higher warp speed. Therefore if enemy ships arrived with some under tow, only those under tow at warp 0 would enter the chunnel.
 
A ship may not initialize or be the recipient of a chunnel if another ship (with fuel) locks a tow beam on it. (The waypoint of the towing ship does not matter.)


If fleet of enemy ships that warp onto a planet that is hiding an initiator with its chunnel engaged only the enemy ships with a warp speed of 0 will enter the chunnel. The only ships that can move onto a planet with a warp speed of 0 are ships that are being towed. None of the ships that moved their under their own power will enter the chunnel, but any ships that they are towing will.
=== Horwasp chunneling ===
Horwasp Hives cannot be chunneled. This is a customizable game setting: by default, the setting is "nochunnelhives = true".


A ship may not initialize or be the recipient of a chunnel if ANYSHIP with fuel locks a tow beam on it, the warp speed and waypoint setting of the ship locking the beam does not matter.
== Stargate & Chunnel Stabilization Field ==
The [[Dungeon Class Stargate]] (campaign only) emits a chunnel stabilization field that allows your ships to initiate chunnel at warp speeds above zero. It also allows ships to chunnel distances less than 100 ly.  


==See Also==
==See Also==
[http://www.planetsmagazine.com/races/borg/cyborgships/borg-basics-the-firecloud-class-cruiser-and-the-art-of-the-chunnel/ Firecloud Class Cruiser and the Art of the Chunnel]
[http://www.planetsmagazine.com/races/borg/cyborgships/borg-basics-the-firecloud-class-cruiser-and-the-art-of-the-chunnel/ Firecloud Class Cruiser and the Art of the Chunnel]

Latest revision as of 09:45, 17 September 2022

Overview

Chunneling is the process where a chunnel initiator (usually a Firecloud Class Cruiser) opens a subspace rift which acts as a gateway to another ship which also has the chunneling ability. This allows ships which are at the location of the opening of the rift to teleport to the location of the target ship. All your ships at the same location as the rift initiator are transported to the location of the target ship.

Side Effects of chunneling

Any starship completing a chunnel will exit subspace with its shielding disabled for one turn.

How to initiate a chunnel

To open a warp chunnel the initiator needs to have at least 50 KT of fuel, and must change change its friendly code to match the Ship ID number of the chunnel target (ususally another Firecloud). Both ships need to have their warp factor set to zero (0), and the minimum distance must be 100ly. If the warp factors are not set to zero or if either of the ships are under tow, the chunnel will not occur.

For ID numbers 1 to 99 place leading zeros in front of the number. I.E. 001, 023, 099.

Chunneling happens as part of the movement phase of the host. It is the last segment of the movement phase. So it is possible for starships to move TO the initiator before it chunnels and then move with it.

Cloaked starships moving through a chunnel will remain cloaked.

Foreign ships chunneling

Ships belonging to other players must have a warp speed of zero in order to chunnel with your Firecloud. There are exceptions: chunnel will still work when a foreign ship's is cloaked, or if their friendly code matches the ship initiating the chunnel. (Waypoint setting does not matter). Ships belonging to the player initiating the chunnel can still enter the chunnel at any warp speed.

If enemy ships arrive at a planet where a Firecloud is initiating a chunnel, only the enemy ships with warp speed of 0 will enter the chunnel. In order to arrive at a planet at warp 0, a ship must be towed or run out of fuel. Any ships arriving under their own power will arrive with a higher warp speed. Therefore if enemy ships arrived with some under tow, only those under tow at warp 0 would enter the chunnel.

A ship may not initialize or be the recipient of a chunnel if another ship (with fuel) locks a tow beam on it. (The waypoint of the towing ship does not matter.)

Horwasp chunneling

Horwasp Hives cannot be chunneled. This is a customizable game setting: by default, the setting is "nochunnelhives = true".

Stargate & Chunnel Stabilization Field

The Dungeon Class Stargate (campaign only) emits a chunnel stabilization field that allows your ships to initiate chunnel at warp speeds above zero. It also allows ships to chunnel distances less than 100 ly.

See Also

Firecloud Class Cruiser and the Art of the Chunnel