Disguising Ship Movement: Difference between revisions

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Especially don't let them guess from where you're coming and where you're going to.
Especially don't let them guess from where you're coming and where you're going to.


If you want to fly your LDSF from one planet A to planet B and you need 2 turns for crossing the distance then do this:
If you want to fly your [[Large Deep Space Freighter|LDSF]] from one planet A to planet B and you need 2 turns for crossing the distance then do this:
* set the target waypoint somewhere in the middle of the two, but below the distance you can go in one turn.
* set the target waypoint somewhere in the middle of the two, but below the distance you can go in one turn.
* do not set the target waypoint directly on a straight line between the two planets.
* do not set the target waypoint directly on a straight line between the two planets.
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If possible don't let anyone see your ships in open space at all. Prefer to go over planet orbits only especially in the beginning phase.
If possible don't let anyone see your ships in open space at all. Prefer to go over planet orbits only especially in the beginning phase.
The only reason to avoid your orbits is if you know that cloakers might be lurking there.
The only reason to avoid your orbits is if you know that cloakers might be lurking there.
[[Category:Tactics]]

Latest revision as of 06:40, 24 June 2012

Don't give your enemies too much information.

Do not let your enemies see something like this (taken from the vgaplanets.nu UI)

Especially don't let them guess from where you're coming and where you're going to.

If you want to fly your LDSF from one planet A to planet B and you need 2 turns for crossing the distance then do this:

  • set the target waypoint somewhere in the middle of the two, but below the distance you can go in one turn.
  • do not set the target waypoint directly on a straight line between the two planets.

If possible don't let anyone see your ships in open space at all. Prefer to go over planet orbits only especially in the beginning phase. The only reason to avoid your orbits is if you know that cloakers might be lurking there.