Warp Chunnel: Difference between revisions
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= Overview = | == Overview == | ||
Chunneling is the process where a Firecloud Class Cruiser | Chunneling is the process where a chunnel initiator (usually a [[Firecloud Class Cruiser]]) opens a subspace rift which acts as a gateway to another ship which also has the chunneling ability. This allows ships which are at the location of the opening of the rift to teleport to the location of the target ship. All your ships at the same location as the rift initiator are transported to the location of the target ship. | ||
== Side Effects of chunneling == | |||
Any starship completing a chunnel will exit subspace with its shielding disabled for one turn. | |||
== How to initiate a chunnel == | |||
To open a warp chunnel the initiator needs to have at least 50 KT of [[neutronium|fuel]], and | |||
must change change its friendly code to match the Ship ID number of the chunnel target (ususally another '''Firecloud'''). Both ships need to have their warp factor set to zero (0), and the minimum distance must be 100ly. If the warp factors are not set to zero or if either of the ships are under tow, the chunnel will not occur. | |||
For ID numbers 1 to 99 place leading zeros in front of the number. I.E. 001, 023, 099. | |||
Chunneling happens as part of the movement phase of the host. It is the last segment of the movement phase. So it is possible for starships to move TO the initiator before it chunnels and then move with it. | |||
Cloaked starships moving through a chunnel will remain cloaked. | |||
=== Foreign ships chunneling === | |||
Ships belonging to other players must have a warp speed of zero in order to chunnel with your Firecloud. There are exceptions: chunnel will still work when a foreign ship's is cloaked, or if their friendly code matches the ship initiating the chunnel. (Waypoint setting does not matter). Ships belonging to the player initiating the chunnel can still enter the chunnel at any warp speed. | |||
If enemy ships arrive at a planet where a Firecloud is initiating a chunnel, only the enemy ships with warp speed of 0 will enter the chunnel. In order to arrive at a planet at warp 0, a ship must be towed or run out of fuel. Any ships arriving under their own power will arrive with a higher warp speed. Therefore if enemy ships arrived with some under tow, only those under tow at warp 0 would enter the chunnel. | |||
A ship | A ship may not initialize or be the recipient of a chunnel if another ship (with fuel) locks a tow beam on it. (The waypoint of the towing ship does not matter.) | ||
=== Horwasp chunneling === | |||
Horwasp Hives cannot be chunneled. This is a customizable game setting: by default, the setting is "nochunnelhives = true". | |||
== Stargate & Chunnel Stabilization Field == | |||
The [[Dungeon Class Stargate]] (campaign only) emits a chunnel stabilization field that allows your ships to initiate chunnel at warp speeds above zero. It also allows ships to chunnel distances less than 100 ly. | |||
==See Also== | |||
[http://www.planetsmagazine.com/races/borg/cyborgships/borg-basics-the-firecloud-class-cruiser-and-the-art-of-the-chunnel/ Firecloud Class Cruiser and the Art of the Chunnel] |
Latest revision as of 09:45, 17 September 2022
Overview
Chunneling is the process where a chunnel initiator (usually a Firecloud Class Cruiser) opens a subspace rift which acts as a gateway to another ship which also has the chunneling ability. This allows ships which are at the location of the opening of the rift to teleport to the location of the target ship. All your ships at the same location as the rift initiator are transported to the location of the target ship.
Side Effects of chunneling
Any starship completing a chunnel will exit subspace with its shielding disabled for one turn.
How to initiate a chunnel
To open a warp chunnel the initiator needs to have at least 50 KT of fuel, and must change change its friendly code to match the Ship ID number of the chunnel target (ususally another Firecloud). Both ships need to have their warp factor set to zero (0), and the minimum distance must be 100ly. If the warp factors are not set to zero or if either of the ships are under tow, the chunnel will not occur.
For ID numbers 1 to 99 place leading zeros in front of the number. I.E. 001, 023, 099.
Chunneling happens as part of the movement phase of the host. It is the last segment of the movement phase. So it is possible for starships to move TO the initiator before it chunnels and then move with it.
Cloaked starships moving through a chunnel will remain cloaked.
Foreign ships chunneling
Ships belonging to other players must have a warp speed of zero in order to chunnel with your Firecloud. There are exceptions: chunnel will still work when a foreign ship's is cloaked, or if their friendly code matches the ship initiating the chunnel. (Waypoint setting does not matter). Ships belonging to the player initiating the chunnel can still enter the chunnel at any warp speed.
If enemy ships arrive at a planet where a Firecloud is initiating a chunnel, only the enemy ships with warp speed of 0 will enter the chunnel. In order to arrive at a planet at warp 0, a ship must be towed or run out of fuel. Any ships arriving under their own power will arrive with a higher warp speed. Therefore if enemy ships arrived with some under tow, only those under tow at warp 0 would enter the chunnel.
A ship may not initialize or be the recipient of a chunnel if another ship (with fuel) locks a tow beam on it. (The waypoint of the towing ship does not matter.)
Horwasp chunneling
Horwasp Hives cannot be chunneled. This is a customizable game setting: by default, the setting is "nochunnelhives = true".
Stargate & Chunnel Stabilization Field
The Dungeon Class Stargate (campaign only) emits a chunnel stabilization field that allows your ships to initiate chunnel at warp speeds above zero. It also allows ships to chunnel distances less than 100 ly.