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= Overview =
==Overview==
[[The Solar Federation]] is the only [[race]] that can upgrade the [[tech levels]] of old [[starships]]. If a [[Federation]] [[[ship]] sets their [[mission]] to "Super Refit" and is at a [[Federation]] [[starbase]] for one [[turn]]. The chief engineer will remove the [[engines]], [[beam weapons]] and [[torpedo]] launchers and replace the [[components]] with the highest tech level [[components]] available from the [[starbase]]'s [[components]] inventory. If a higher tech [[components]] is not available the chief engineer will not swap [[components]]. Old [[components]] taken off the [[ship]] will be placed in storage. Super refit requires a full set of [[parts]] for the [[ship]] to work correctly.  
[[Friendly Codes]] '''cln''' Clone. <br>
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code. This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit.  
*The [[starbases]]' [[tech levels]] must be equal to or greater than the [[ship components]] being cloned.
*The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. You also need 100% of the [[metals]] (Dura,Trit,Moly).
*The [[Privateers]] and [[Crystals]] can not clone.
*You can not clone [[ships]] that your [[race]] can already build.


====For Example:====
== The Ship Limit ==
To super refit a [[Nova Class]] you need at least 10 [[beams]] of any one type on the [[starbase]] and at least 10 [[torpedo]] tubes of any one type on the [[starbase]]. Normal [[ship]] building takes place before the super refit, so if some other [[ship]] uses the refitting ship's [[components]] before hand, the super refit will not take place and  the ship will be left with no weapons.  
Once the games 500 [[ship limit]] is reached no more cloning can take place unless you have advance cloning [[campaign]] feature. If you have more than 20 [[Priority Build Points]]
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].


==== NOTE ====
== Notes ==
If the Nova has 10 [[torpedo]]tubes and 10 [[beam]] before the super refit, it will have the same  weapons after if there were not a full set of better [[components]] on the [[starbase]].
*The ship being cloned does not need to have any fuel on board to be cloned.
*The ship being cloned can be towed away on the same turn and still be cloned.
*The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.
*From recent test for the Planets Magazine, a ship set to '''cln''' can be cloned if towed or even if [[chunnel]]ed away, but no single ship can clone twice in a turn.
 
==See Also==
[http://www.planetsmagazine.com/PlanetsPedia/cloning/ Cloning Planets Magazine]<br>
[http://planets.nu/documentation/friendly-codes Planets Nu documentation]<br>
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan's]<br>

Latest revision as of 01:30, 19 June 2018

Overview

Friendly Codes cln Clone.
Tells the Starbase that you own and are in orbit with to make an exact copy of the ship with this code. This will in most cases cancel out the normal starship building on the starbase any turn that there is a starship with this code in orbit.

The Ship Limit

Once the games 500 ship limit is reached no more cloning can take place unless you have advance cloning campaign feature. If you have more than 20 Priority Build Points you can both build a normal ship at a starbase while you are also cloning the ship.

Notes

  • The ship being cloned does not need to have any fuel on board to be cloned.
  • The ship being cloned can be towed away on the same turn and still be cloned.
  • The warp speed and waypoint of any ship that is being cloned (has the friendly code to cln) is set to 0 during the movement phase of the game. A cloned ship can not move by itself.
  • From recent test for the Planets Magazine, a ship set to cln can be cloned if towed or even if chunneled away, but no single ship can clone twice in a turn.

See Also

Cloning Planets Magazine
Planets Nu documentation
Clone Donovan's