Capture: Difference between revisions
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Basically when a [[ship]] [[starbase]] or [[planet]] changes ownership it is considered captured. there are two forms of capture. [[ship]] and [[planet]]. | Basically when a [[ship]] [[starbase]] or [[planet]] changes ownership it is considered captured. there are two forms of capture. [[ship]] and [[planet]]. | ||
== | == Starship Capture == | ||
Capturing a star[[ship]] is a tremendous feat. however there are many ways to capture a [[ship]] | Capturing a star[[ship]] is a tremendous feat. however there are many ways to capture a [[ship]] | ||
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=== Tow Capture === | === Tow Capture === | ||
Privateer and Crystal have a special ability if the Advantage is active known as [[Tow Capture]]. | |||
If an enemy [[ship]] has no [[fuel]] on board during the Tow movement phase, you will [[Tow Capture]] the ship when using the Tow mission. You do not have to move in order for this to succeed. | |||
=== Ghost Ship Capture === | |||
Ships that lose all their crew to Stellar Cartography such as Star Cluster Halo Radiation can be captured by anyone, simply by using the Tow Mission on them. Takes place during Tow Movement in order of ascending ShipID# and doesn't require moving to succeed. | |||
=== Friendly Code Capture === | === Friendly Code Capture === | ||
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Capturing a [[planet]] occurs when you drop [[clans]] on an enemy [[plane]]t in an effort to Capture the [[planet]] in tact. | Capturing a [[planet]] occurs when you drop [[clans]] on an enemy [[plane]]t in an effort to Capture the [[planet]] in tact. | ||
* See [[Combat|Ground Combat]] for more details | * See [[Combat|Ground Combat]] for more details | ||
==Breaking a Tow== | |||
The requirements to break a tow [credit to challengespaceyard] are: | |||
* Two (2) or more engines | |||
* 25kT or more fuel | |||
* Warp factor at least as high as tower (after factoring in 2x gravitonic bonus for the tower, if any) | |||
* A waypoint longer than the square of your warp factor (even if by .1 LY, such as 81.1 LY) |
Latest revision as of 08:59, 17 June 2019
Capture
Basically when a ship starbase or planet changes ownership it is considered captured. there are two forms of capture. ship and planet.
Starship Capture
Capturing a starship is a tremendous feat. however there are many ways to capture a ship
VCR Capture
to Capture a ship during combat you must kill all crew on board the enemy vessel before his hull is destroyed. some weapons a re better suited for capture than they are for destruction. successfully killing all remaing crew awards you the capture of that ship.
Tow Capture
Privateer and Crystal have a special ability if the Advantage is active known as Tow Capture.
If an enemy ship has no fuel on board during the Tow movement phase, you will Tow Capture the ship when using the Tow mission. You do not have to move in order for this to succeed.
Ghost Ship Capture
Ships that lose all their crew to Stellar Cartography such as Star Cluster Halo Radiation can be captured by anyone, simply by using the Tow Mission on them. Takes place during Tow Movement in order of ascending ShipID# and doesn't require moving to succeed.
Friendly Code Capture
by useing Friendly Code "gsN" you can turn over your control of a ship to another player, thus allowing him to capture your ship. the player must have a ship at the same location with crew on board for this to work.
gsN - give ship to race N, where N is 1=Fed, 2=Liz, ... 9=Bots, a=Reb, b=Col An enemy ship of race N must be at the same location with colonists on board.
Starbase Capture
- See Force Surrender for more details
Capturing Planets
Capturing a planet occurs when you drop clans on an enemy planet in an effort to Capture the planet in tact.
- See Ground Combat for more details
Breaking a Tow
The requirements to break a tow [credit to challengespaceyard] are:
- Two (2) or more engines
- 25kT or more fuel
- Warp factor at least as high as tower (after factoring in 2x gravitonic bonus for the tower, if any)
- A waypoint longer than the square of your warp factor (even if by .1 LY, such as 81.1 LY)