Rebel Ground Attack: Difference between revisions

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= Overview =
= Overview =
Rebel Ground attack is an offensive tactic used by [[The Rebel Confederation]].
Rebel Ground attack is an offensive tactic used by [[The Rebel Confederation]].
To destroy enemy [[happiness]] and [[planetary Structures]] on targeted planets.  
To destroy enemy [[happiness]], [[planetary Structures]] and [[Resources]] on targeted planets.  


== Mission Restrictions==
== Mission Restrictions==
The [[Rebe]]l Ground attack is [[Ship Mission]] Provided only to [[Rebel]] owned [[Ships]]. [[Captured]] [[Rebel]] [[ships]] will not be able To Rebel Ground Attack [[Planets]]. [[Rebel]] [[Ships]] performing this [[mission]] must have at least 1 [[k]]t of [[fuel]] on board, although none is consumed when performing the [[mission]].
The [[Rebel]] Ground attack is a [[Ship Mission]] provided to [[ships]] currently under [[Rebel]] control, even ships with no [[beams]]. As with most other missions, [[ships]] performing this [[mission]] must have at least 1 [[kt]] of [[fuel]] on board, although none is consumed when performing the [[mission]].
 
Despite saboteurs being mentioned, no colonists need to be onboard the ship to land a Ground Assault. This mission must be performed over any owned [[planet]] after movement. Watch out for hostile ships, as they could prevent a successful RGA.


== Mission Operaton ==
== Mission Operaton ==
*'''[[Primary Enemy]]''' : None - or any other [[race]] except the target planet race - to Avoid [[Planetary Attack]].
*'''[[Primary Enemy]]''' : None - or any other [[race]] except the target planet race - to Avoid [[Planetary Attack]].
*'''[[Starship Missions|Ship Mission]]''': Rebel Ground Attack - To Engage the [[mission]]
*'''[[Starship Missions|Ship Mission]]''': Rebel Ground Attack - To Engage the [[mission]]
*'''[[Navigation]]''': to [[target]] [[planet]]
*No specific friendly code required
*Be careful not to use RGA against your own planets, unless you really want to.
 
The mission itself does not make the ship immune to planetary ATT/NUK. The Rebels have [[Planet Immunity]] anyway (which cannot be disabled in [[campaign]] mode), but if there was a situation where you would be playing without '''Planet Immunty''', this is something to watch out for.


== Damages to target Planet ==
== Damages to target Planet ==
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*40% of the [[supplies]] will be destroyed
*40% of the [[supplies]] will be destroyed
*20% of the [[colonists]] will be killed
*20% of the [[colonists]] will be killed
*20% of the [[defense outposts]] will be destroyed
*20% of the [[defense]] outposts will be destroyed
*60% of the mineral [[mines]] will be destroyed
*60% of the mineral [[mines]] will be destroyed
*30% of the [[factories]] will be destroyed
*30% of the [[factories]] will be destroyed
*The [[colonists]] [[Happiness]] Levels Will Drop and potentially [[riot]] if done continuously
*The [[colonists]] [[Happiness]] levels will drop by 60
*[[Native]] happiness increases by 30 (this can be used as a clue to determine whether the planet has natives or not)
 
Note: Suspected to not work on Horwasp, research needed.


== Messages ==
== Messages ==
==== the target race message Example ====
=== Target example ===
<Pre>
    From: Wally World ID#14
From: Wally World ID#14
The colony has been sabotaged!
The colony has been sabotaged!
30% of the money has been destroyed
30% of the money has been destroyed
40% of the supplies destroyed
40% of the supplies destroyed
20% colonists killed
20% colonists killed
20% of the defense outposts gone
20% of the defense outposts gone
60% of the mineral mines gone
60% of the mineral mines gone
30% of the factories destroyed
30% of the factories destroyed
The colonists are upset
The colonists are upset
 
</Pre>
=== Source example ===
==== the Rebels Ship message example ====
    From: Medium Deep Space Freighter ID#1
<Pre>
We have landed saboteurs on Wally World ID#14.
From: Medium Deep Space Freighter ID#1
30% of the money has been destroyed
We have landed saboteurs on Wally World ID#14.
40% of the supplies destroyed
30% of the money has been destroyed
20% colonists killed
40% of the supplies destroyed
20% of the defense outposts gone
20% colonists killed
60% of the mineral mines gone
20% of the defense outposts gone
30% of the factories destroyed
60% of the mineral mines gone
The colonists are upset.
30% of the factories destroyed
 
The colonists are upset.
[[Category:Racial Abilities]]
</Pre>
== unknown ==
*do [[ships]] [[captured]] by the rebels get the [[ship mission]] in their mission list?
*does this make the [[captured]] [[ship]] immune to [[planetary attack]]?
{{stub}}

Latest revision as of 13:38, 22 December 2017

Overview

Rebel Ground attack is an offensive tactic used by The Rebel Confederation. To destroy enemy happiness, planetary Structures and Resources on targeted planets.

Mission Restrictions

The Rebel Ground attack is a Ship Mission provided to ships currently under Rebel control, even ships with no beams. As with most other missions, ships performing this mission must have at least 1 kt of fuel on board, although none is consumed when performing the mission.

Despite saboteurs being mentioned, no colonists need to be onboard the ship to land a Ground Assault. This mission must be performed over any owned planet after movement. Watch out for hostile ships, as they could prevent a successful RGA.

Mission Operaton

  • Primary Enemy : None - or any other race except the target planet race - to Avoid Planetary Attack.
  • Ship Mission: Rebel Ground Attack - To Engage the mission
  • No specific friendly code required
  • Be careful not to use RGA against your own planets, unless you really want to.

The mission itself does not make the ship immune to planetary ATT/NUK. The Rebels have Planet Immunity anyway (which cannot be disabled in campaign mode), but if there was a situation where you would be playing without Planet Immunty, this is something to watch out for.

Damages to target Planet

  • 30% of the Megacredits will be destroyed
  • 40% of the supplies will be destroyed
  • 20% of the colonists will be killed
  • 20% of the defense outposts will be destroyed
  • 60% of the mineral mines will be destroyed
  • 30% of the factories will be destroyed
  • The colonists Happiness levels will drop by 60
  • Native happiness increases by 30 (this can be used as a clue to determine whether the planet has natives or not)

Note: Suspected to not work on Horwasp, research needed.

Messages

Target example

    From: Wally World ID#14
The colony has been sabotaged!
30% of the money has been destroyed
40% of the supplies destroyed
20% colonists killed
20% of the defense outposts gone
60% of the mineral mines gone
30% of the factories destroyed
The colonists are upset

Source example

    From: Medium Deep Space Freighter ID#1
We have landed saboteurs on Wally World ID#14.
30% of the money has been destroyed
40% of the supplies destroyed
20% colonists killed
20% of the defense outposts gone
60% of the mineral mines gone
30% of the factories destroyed
The colonists are upset.