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= | ==Overview== | ||
[[ | [[Friendly Codes]] '''cln''' Clone. <br> | ||
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code. This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit. | |||
*The [[starbases]]' [[tech levels]] must be equal to or greater than the [[ship components]] being cloned. | |||
*The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. You also need 100% of the [[metals]] (Dura,Trit,Moly). | |||
*The [[Privateers]] and [[Crystals]] can not clone. | |||
*You can not clone [[ships]] that your [[race]] can already build. | |||
[[ | == The Ship Limit == | ||
<br> | Once the games 500 [[ship limit]] is reached no more cloning can take place unless you have advance cloning [[campaign]] feature. If you have more than 20 [[Priority Build Points]] | ||
<br> | you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]]. | ||
<br> | |||
== Notes == | |||
*The ship being cloned does not need to have any fuel on board to be cloned. | |||
*The ship being cloned can be towed away on the same turn and still be cloned. | |||
*The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself. | |||
*From recent test for the Planets Magazine, a ship set to '''cln''' can be cloned if towed or even if [[chunnel]]ed away, but no single ship can clone twice in a turn. | |||
==See Also== | |||
[http://www.planetsmagazine.com/PlanetsPedia/cloning/ Cloning Planets Magazine]<br> | |||
[http://planets.nu/documentation/friendly-codes Planets Nu documentation]<br> | |||
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan's]<br> |
Latest revision as of 01:30, 19 June 2018
Overview
Friendly Codes cln Clone.
Tells the Starbase that you own and are in orbit with to make an exact copy of the ship with this code. This will in most cases cancel out the normal starship building on the starbase any turn that there is a starship with this code in orbit.
- The starbases' tech levels must be equal to or greater than the ship components being cloned.
- The cost of cloning a ship (megacredits) is 200% of the original cost of building the ship. You also need 100% of the metals (Dura,Trit,Moly).
- The Privateers and Crystals can not clone.
- You can not clone ships that your race can already build.
The Ship Limit
Once the games 500 ship limit is reached no more cloning can take place unless you have advance cloning campaign feature. If you have more than 20 Priority Build Points you can both build a normal ship at a starbase while you are also cloning the ship.
Notes
- The ship being cloned does not need to have any fuel on board to be cloned.
- The ship being cloned can be towed away on the same turn and still be cloned.
- The warp speed and waypoint of any ship that is being cloned (has the friendly code to cln) is set to 0 during the movement phase of the game. A cloned ship can not move by itself.
- From recent test for the Planets Magazine, a ship set to cln can be cloned if towed or even if chunneled away, but no single ship can clone twice in a turn.
See Also
Cloning Planets Magazine
Planets Nu documentation
Clone Donovan's