Happiness: Difference between revisions
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= | == Overview == | ||
[[ | There are a wide variety of factors that contributes to the happiness of the [[colonists]] or [[natives]] of a planet. These factors include [[taxes]], population, [[planetary structures]], climate (for [[colonists]]), and government (for [[natives]]). | ||
< | |||
< | The change in happiness for non-[[The Crystal Confederation|Crystalline]] [[colonists]] is as follows, where ''r'' is the tax rate, ''p'' is the population, ''m'' is mines, ''f'' is factories, and ''t'' is [[climate|temperature]]: | ||
< | |||
<math> | |||
\operatorname{happyA} = trunc(\frac{1000 - 80r - \sqrt{p} - \frac{m+f}{3} - 3 \mid50-t\mid}{100}) | |||
</math> | |||
The change in happiness for Crystalline colonists is as follows, with letter identification is identical to above: | |||
<math> | |||
\operatorname{happyB} = trunc(\frac{1000 - 80r - \sqrt{p} - \frac{m+f}{3} - 3(100-t)}{100}) | |||
</math> | |||
The change in happiness for [[natives]] is as follows, with the above identification, plus ''g'' being the government, ranging from Anarchy (1) to Unity (9): | |||
<math> | |||
\operatorname{happyC} = trunc(\frac{1000 - 85r - \sqrt{p} - \frac{m+f}{2} - 50(10-g)}{100}) | |||
</math> | |||
== Impact == | |||
What impact the happiness will have is dependent on the happiness level after it has been changed. Apply all of the following as appropriate: | |||
*Below 70 - '''No growth''' | |||
*Below 40 - '''Rioting''': If the [[colonists]] are rioting, then they will destroy 10 mines and 8 factories. Likewise, if the [[natives]] are rioting, then they will destroy 5 mines and 3 factories. | |||
*Below 31 - No [[taxes]] may be collected. Also applies if below 31 prior to the change. [[Natives]] may not be taxed while below 31. | |||
*Below 0 - '''Civil war''': For each civil war, [[colonists]] and [[natives]] will kill each other (by 30% plus 100 [[clans]]), and destroy 10 mines and 8 factories. There may be two civil wars on the same [[planet]], if both happiness levels are below 0 |
Latest revision as of 17:18, 4 August 2017
Overview
There are a wide variety of factors that contributes to the happiness of the colonists or natives of a planet. These factors include taxes, population, planetary structures, climate (for colonists), and government (for natives).
The change in happiness for non-Crystalline colonists is as follows, where r is the tax rate, p is the population, m is mines, f is factories, and t is temperature:
The change in happiness for Crystalline colonists is as follows, with letter identification is identical to above:
The change in happiness for natives is as follows, with the above identification, plus g being the government, ranging from Anarchy (1) to Unity (9):
Impact
What impact the happiness will have is dependent on the happiness level after it has been changed. Apply all of the following as appropriate:
- Below 70 - No growth
- Below 40 - Rioting: If the colonists are rioting, then they will destroy 10 mines and 8 factories. Likewise, if the natives are rioting, then they will destroy 5 mines and 3 factories.
- Below 31 - No taxes may be collected. Also applies if below 31 prior to the change. Natives may not be taxed while below 31.
- Below 0 - Civil war: For each civil war, colonists and natives will kill each other (by 30% plus 100 clans), and destroy 10 mines and 8 factories. There may be two civil wars on the same planet, if both happiness levels are below 0