Dungeon Class Stargate: Difference between revisions
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|ShipName=Dungeon Class Stargate | |ShipName=Dungeon Class Stargate | ||
|Races=[[The Cyborg]] | |Races=[[The Cyborg]] | ||
|Comments=The Dungeon Class Stargate is a massive space station which allows any ship to travel between two stargates, or to any Cyborg ship which | |Comments=The Dungeon Class Stargate is a massive space station which allows any ship to travel between two stargates, or to any Cyborg ship which is a valid [[chunnel]] target (e.g. [[Firecloud_Class_Cruiser|Firecloud]], [[B41b_Explorer|B41b]], [[Lorean_Class_Temporal_Lance|Temporal Lance]]). | ||
Additionally, the Dungeon Class Stargate emits a "Chunnel Stabilization Field" into the surrounding space which allows Cyborg chunnel ships to initiate a chunnel at any warp speed and to chunnel short distances | Additionally, the Dungeon Class Stargate emits a "Chunnel Stabilization Field" into the surrounding space which allows Cyborg chunnel ships (i.e. [[Firecloud_Class_Cruiser|Firecloud]]) to initiate a chunnel at any warp speed and to chunnel short distances (as short as 1 ly). This allows a Firecloud to travel to a point in space at warp speed, then chunnel in the same turn. This can save you a turn when you're at a planet that you don't want to chunnel from, since you can move away from the planet and chunnel in the same turn. The CSF will also allow a Firecloud to intercept an enemy ship, then chunnel away the enemy ship(s) at that location in the same turn. This can allow you to kill enemy fleets by chunneling them to a "kill zone". | ||
|Notes=The stargate can not move under its own power. It can not be towed. It | |Notes=The stargate can not move under its own power. It can not be towed. It is a valid chunnel target. | ||
The stargate is too massive to fit through the mouth of a single chunnel wormhole. Four [[Firecloud Class Cruiser]]s must work together on both the inception and reception ends of a chunnel to move the stargate. | The stargate is too massive to fit through the mouth of a single chunnel wormhole. Four [[Firecloud Class Cruiser]]s must work together on both the inception and reception ends of a chunnel to move the stargate. | ||
Any ship which is at a stargate after movement can chunnel itself for 50 fuel to any valid chunnel target including another stargate. The ship does not need to be the same owner as the stargate. | Any ship which is at a stargate after movement can chunnel itself for 50 fuel to any valid chunnel target, including another stargate. The ship does not need to be the same owner as the stargate. | ||
Additionally, the stargate emits a Chunnel Stabilization Field into the surrounding space. The CSF field allows any Firecloud (or other chunnel ship) to initiate a chunnel above warp 0 following movement. The CSF also enables chunnel distances as short as 1 ly. The range of the CSF is dependent on the type of engines that the stargate has. The range is calculated as: 100ly + 50 * Engine Type Id. (from 150 to 550 ly) | Additionally, the stargate emits a Chunnel Stabilization Field into the surrounding space. The CSF field allows any Firecloud (or other chunnel ship) to initiate a chunnel above warp 0 following movement. The CSF also enables chunnel distances as short as 1 ly. The range of the CSF is dependent on the type of engines that the stargate has. The range is calculated as: 100ly + 50 * Engine Type Id. (from 150 to 550 ly) | ||
All ships in range of the CSF are able to detect the Stargate because of its high neutrino emissions even if the stargate is located at a planetary system unless the stargate is located inside a nebula. | All ships in range of the CSF are able to detect the Stargate because of its high neutrino emissions even if the stargate is located at a planetary system, unless the stargate is located inside a nebula. | ||
Despite having no weapons, in combat the stargate is protected by shields. | Despite having no weapons, in combat the stargate is protected by shields. | ||
Even though the stargate | Even though the stargate cannot be towed it can still be "tow-captured" if it has no fuel by locking a tractor beam onto it. The stargate must have fuel to function. | ||
|Addons={{CampaignExclusive}} | |Addons={{CampaignExclusive}} | ||
}} | }} |
Latest revision as of 10:26, 11 February 2023
The Dungeon Class Stargate is a campaign-only ship at Planets.nu. It was designed by Dungeon Master, the champion of the Taurus war.
Comments
The Dungeon Class Stargate is a massive space station which allows any ship to travel between two stargates, or to any Cyborg ship which is a valid chunnel target (e.g. Firecloud, B41b, Temporal Lance).
Additionally, the Dungeon Class Stargate emits a "Chunnel Stabilization Field" into the surrounding space which allows Cyborg chunnel ships (i.e. Firecloud) to initiate a chunnel at any warp speed and to chunnel short distances (as short as 1 ly). This allows a Firecloud to travel to a point in space at warp speed, then chunnel in the same turn. This can save you a turn when you're at a planet that you don't want to chunnel from, since you can move away from the planet and chunnel in the same turn. The CSF will also allow a Firecloud to intercept an enemy ship, then chunnel away the enemy ship(s) at that location in the same turn. This can allow you to kill enemy fleets by chunneling them to a "kill zone".
Built by
Hull specs
Name | Tech | Beams | T/F | En | MC | Dur | Tri | Mol | Mass | Cargo | Fuel | Crew | Abilities | Adv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dungeon Class Stargate | 10 | 0 | 0/0 | 10 | 1440 | 1250 | 510 | 840 | 1970 | 3900 | 440 | 100 | Stargate | 10 |
Notes
The stargate can not move under its own power. It can not be towed. It is a valid chunnel target.
The stargate is too massive to fit through the mouth of a single chunnel wormhole. Four Firecloud Class Cruisers must work together on both the inception and reception ends of a chunnel to move the stargate.
Any ship which is at a stargate after movement can chunnel itself for 50 fuel to any valid chunnel target, including another stargate. The ship does not need to be the same owner as the stargate.
Additionally, the stargate emits a Chunnel Stabilization Field into the surrounding space. The CSF field allows any Firecloud (or other chunnel ship) to initiate a chunnel above warp 0 following movement. The CSF also enables chunnel distances as short as 1 ly. The range of the CSF is dependent on the type of engines that the stargate has. The range is calculated as: 100ly + 50 * Engine Type Id. (from 150 to 550 ly)
All ships in range of the CSF are able to detect the Stargate because of its high neutrino emissions even if the stargate is located at a planetary system, unless the stargate is located inside a nebula.
Despite having no weapons, in combat the stargate is protected by shields.
Even though the stargate cannot be towed it can still be "tow-captured" if it has no fuel by locking a tractor beam onto it. The stargate must have fuel to function.
Addons
This ship design is exclusive to Campaign Mode.
External Links
Link to the ship's announcement.