Clone: Difference between revisions

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(added info about no fuel and towing away ship)
 
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*The [[Privateers]] and [[Crystals]] can not clone.
*The [[Privateers]] and [[Crystals]] can not clone.
*You can not clone [[ships]] that your [[race]] can already build.
*You can not clone [[ships]] that your [[race]] can already build.
*Ships that are being cloned must stay at the starbase. (From Planets Nu Doc, it has to be tested if you can tow, or chunnel a ship set to cln)


== The Ship Limit ==
== The Ship Limit ==
Once the games 500 [[ship limit]] is reached no more cloning can take place. If you have more than 20 [[Priority Build Points]]
Once the games 500 [[ship limit]] is reached no more cloning can take place unless you have advance cloning [[campaign]] feature. If you have more than 20 [[Priority Build Points]]
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].


== Notes ==
== Notes ==
*The ship being cloned does not need to have any fuel on board to be cloned.
*The ship being cloned can be towed away on the same turn and still be cloned.
*The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.
*The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.
*From recent test for the Planets Magazine, a ship set to '''cln''' will still be cloned even if [[chunnel]]ed away, but no single ship can clone twice in a turn.
*From recent test for the Planets Magazine, a ship set to '''cln''' can be cloned if towed or even if [[chunnel]]ed away, but no single ship can clone twice in a turn.
 
==Test Needed==
*Ships that are being cloned must stay at the starbase. (From Planets Nu Doc, it has to be tested if you can tow a ship set to cln)


==See Also==
==See Also==

Latest revision as of 01:30, 19 June 2018

Overview

Friendly Codes cln Clone.
Tells the Starbase that you own and are in orbit with to make an exact copy of the ship with this code. This will in most cases cancel out the normal starship building on the starbase any turn that there is a starship with this code in orbit.

The Ship Limit

Once the games 500 ship limit is reached no more cloning can take place unless you have advance cloning campaign feature. If you have more than 20 Priority Build Points you can both build a normal ship at a starbase while you are also cloning the ship.

Notes

  • The ship being cloned does not need to have any fuel on board to be cloned.
  • The ship being cloned can be towed away on the same turn and still be cloned.
  • The warp speed and waypoint of any ship that is being cloned (has the friendly code to cln) is set to 0 during the movement phase of the game. A cloned ship can not move by itself.
  • From recent test for the Planets Magazine, a ship set to cln can be cloned if towed or even if chunneled away, but no single ship can clone twice in a turn.

See Also

Cloning Planets Magazine
Planets Nu documentation
Clone Donovan's